Sculpt a whole world with sliders and a brush — then launch a server and explore it with friends.
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
Developing an s&box game?View your game’s analytics- games
- 1.8k
- playing now
- 205
- 24h player peak
- 210-41
A co-op underwater treasure hunting game for up to 4 players. Become the greatest Treasure Diver!
Throw a paper plane as far as you can. Earn cash for bigger and better planes!!!
Allows you to walk around maps. You can't do anything else.
Trapped in a mysterious room, you must search every corner, solve intricate puzzles, and uncover hidden clues to escape.
Explore the world collecting offerings to the Big Marble! Your Faith will be rewarded - unlock new powers and transcend.
Explore a shared fantasy world, mine resources, craft gear, fight monsters, and grow stronger with other player
An atmospheric Backrooms exploration experience where endless corridors stretch into silence — and something may be watching.
Walker with additional features
is a co-op roguelite RPG built around a procedurally generated overworld and deep, tactical turn-based combat.
Space mining co-op: go further into the void for the good ore, just don't run out of oxygen out there.
Explore and observe paranormal horrors in abandoned hotel
Fork of Facepunch Walker, with extra features like a flashlight.
No summary provided.
Chop trees, feed the fire, upgrade your tools, and push deeper into the frozen forest before the cold takes you.
A 3D fractal exploration experience.
Talk to an AI dungeon master and craft your story!
A surreal exploration fishing game
New era modern roleplay experience, long-term vision, soon open source project for all.
DEMO and adaptation of my web game GeoGuardians on Sbox
A cozy treasure hunt where you scan handcrafted beaches, uncover rare relics, and discover what each new tide brings.
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.