s&box games list

s&box games list and player count.

Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.

Developing an s&box game?View your game’s analytics
games
1.8k
playing now
193
24h player peak
213-51
Filter
Sort by
01
Mow the lawn thumbnail
Mow the lawn taxi.mow_the_lawn

Mow lawns, sell grass, and upgrade your gear from rusty shears to a roaring tractor in this multiplayer idle progression game.

24playing now24h peak 27
+7 24h
6.8kfavorites
6.3kupvotes
86%Terry score
02
Racing Club: Autobahn thumbnail
Racing Club: Autobahn rebelgame.rclub__autobahn

realistic driving game where you buy and upgrade cars, earn cash cutting through traffic at high speeds, and expand your garage.

5playing now24h peak 10
+13 24h
272favorites
236upvotes
91%Terry score
05
Fortwars thumbnail
Fortwars darklands.dlfortwars

A fast-paced multiplayer FPS sandbox featuring a diverse arsenal of weapons!

2playing now24h peak 3
+0 24h
581favorites
741upvotes
57%Terry score
06
Idlemirr thumbnail
Idlemirr ald.idlemirr

An Idle RPG Adventure - inspired by RuneScape and D&D, built exclusively for s&box

1playing now24h peak 3
+3 24h
898favorites
518upvotes
75%Terry score
07
Surf&Box thumbnail
Surf&Box shadowkforge.surfnbox

Surf&Box is inspired by Counter Strike Surf, Bhop & Strafing with multiplayer and leaderboards!

1playing now24h peak 1
+0 24h
656favorites
430upvotes
48%Terry score
13
Tideline Treasures thumbnail
Tideline Treasures windupdragon.tideline_treasures

A cozy treasure hunt where you scan handcrafted beaches, uncover rare relics, and discover what each new tide brings.

1playing now24h peak 2
+3 24h
5favorites
8upvotes
48%Terry score
21
Elevator S&box thumbnail
Elevator S&box playbtg.elevator

Ride an elevator between randomly selected experiences, survive each one, and make it back inside before the doors close

0playing now24h peak 0
+0 24h
1.3kfavorites
840upvotes
82%Terry score

s&box games list and player count

What are s&box games?

s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.

The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.

s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.

Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.

Reading the games list

Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.

If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.