Retarget hand and arm animations to custom FPS rigs with automatic mapping, weapon AnimGraph setup.
s&box libraries list
s&box libraries list.
Browse public s&box libraries by recent updates, favorites, votes, momentum, and Terry Score.
- libraries
- 355
- favorites
- 1.3k
- upvotes
- 1.5k
Components for player controller
The ultimate Server Administration Library
A fully complete water library including GPU compute shaders, underwater post processing and more!
A shrimple yet versatile character controller/move helper that performs great
Every type of ragdoll you might need
Do not use anymore, SpriteRenderer and Sprite Resource are built-in now.
Connects Claude AI to your s&box editor in real-time. Describe what you want and it creates. Game Dev is open for all!
Edit, meshes, textures, and models directly from blender to the scene viewer
A library used to retrieve video stream urls for use with the VideoPlayer class.
Create custom reusable particle systems and control their parameters from the editor or code!
Retarget animations from 19+ humanoid presets, including Mixamo, ActorCore, Mannequin, Cascadeur, and more!
State machines using Action Graph.
Now go and make backrooms gamemode with that
s&box libraries list
What are s&box libraries?
s&box libraries are reusable packages made for creators rather than players. A library might provide editor tools, UI helpers, effects, character controllers, gameplay systems, shaders, or other code and assets that can be used inside another project.
Libraries are not part of the s&box Play Fund. They are still useful to track because they can shape what gets made. A good library can save time, make a common feature easier to build, or let several projects share the same underlying system.
Reading the library list
This s&box libraries list tracks public library packages by favorites, upvotes, downvotes, Terry Score, and recent momentum. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. The numbers are only public signals. They do not prove that a library is maintained, documented, compatible with every project, or right for a specific use case.
For libraries, the package title and summary matter more than raw popularity. A small library can be useful if it solves one narrow problem well. A larger library can be useful if it becomes part of how several creators build games, maps, or tools.