s&box games list

s&box games list and player count.

Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.

games
1.6k
playing now
449
24h player peak
518
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04
Tile Swap thumbnail
Tile Swap subwayraven.idle_project Play

Do you love playing match 3 games? Ever wish the game could keep playing even when you鈥檙e away? We鈥檝e got great news for you!

+12 24h
18players24h peak 22
524favorites
649upvotes
88%Terry score
07
To The Moon thumbnail
To The Moon namicry.to_the_moon Play

Cick with PHONK, upgrade, and race to the top - the best Cheese Magnates earn exclusive skins every week馃殌馃

+4 24h
9players24h peak 10
118favorites
99upvotes
30%Terry score
10
Pet Sim thumbnail
Pet Sim petsim.petsim Play

Progress with friends, destroy & collect coins, hatch eggs, find legendary pets and optimize your team!

+3 24h
1players24h peak 2
291favorites
247upvotes
64%Terry score
14
Starbits thumbnail
Starbits clementine.starbits_game Play

An adventerous clicker game with a animated planets and leaderboard space battles! Nice first time experience using the engine!

+2 24h
0players24h peak 0
24favorites
31upvotes
72%Terry score
21
Cookie Clicker thumbnail
Cookie Clicker clicker.cookie Play

The aim of the game is to produce as many cookies as possible by clicking on a cookie or automating production.

+0 24h
0players24h peak 0
64favorites
82upvotes
64%Terry score
22
IncreVegas thumbnail
IncreVegas duohead.increvegas Play

The 3D incremental multiplayer casino clicker where you build your fortune, enhance your showroom, and upgrade your profits!

+0 24h
0players24h peak 1
60favorites
35upvotes
61%Terry score
23
Cat Clicker thumbnail
Cat Clicker flipsizzegames.cat_clicker Play

A cozy idle cat clicker with upgrades, prestige, 339 achievements, leaderboards, offline rewards, and 30 languages.

+0 24h
0players24h peak 1
47favorites
47upvotes
36%Terry score

Player activity history

24h range 路 hourly peaks

s&box games list and player count

What are s&box games?

s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.

The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.

s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.

Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.

Reading the games list

Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.

If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.