A business tycoon game where you have to actually manage the businesses to profitability, not just a clicking simulator
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
- games
- 1.6k
- playing now
- 442
- 24h player peak
- 518
A classic falling-sand simulation. Drop powder, pour water, spark fire, and watch elements interact in a pixelated sandbox.
Fast-paced arcade simulator with unlockables
Multiplayer, GPU accelerated sand simulator, now with more sand!
Case opening Simulato is a fast-paced multiplayer game that merges the adrenaline of 3D parkour with the thrill of case opening.
A park construction and management simulator game.
Dig, sell, and upgrade your way to the bottom of the earth in this addictive mining adventure!
Chop down trees and build your ultimate lumber yard.
Mow increasingly denser lawns to earn money!
Multiplayer FPV drone simulator that lets you fly and PvP on any map uploaded to S&box.
Dystopian Satire Horror Casino Game
A ramp, 1500 cubes, 10 boulders. Destroy Them All.
Patch is a fully-featured multiplayer digital modular synthesizer
Immersive sim roleplay life simulator. Play both alone and together!
Pull items to gain energy and get stronger while doing curls.
The ultimate case opening and idle economy simulator. Build your black market empire, one case at a time.
The ultimate multiplayer market simulator. Buy low, sell high, automate your profits with bots, and outsmart market crashes.
Play chess in this over the board simulator in free play or arena mode.
You are a gardener, your wife is away on business, and you are left alone, it's time to grow your garden.
Just poop! Pooping game, yeah! With common toilet...
chaotic, party game inspired by the fast-paced madness of Overcooked gameplay
Random Events. Free S&BOX Skins. 6+ Weapons. Dynamic shooter. Case Simulator
Player activity history
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.