s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
- games
- 1.6k
- playing now
- 450
- 24h player peak
- 518
Competitive puzzle game in the works
A co-op underwater treasure hunting game for up to 4 players. Become the greatest Treasure Diver!
Multi-Singleplayer tabletop-style strategy game where players explore, trade, and build on a hex-grid map.
A party game where your keyboard becomes a Twister.
WIP, join discord for playtest access.
Race to the finish and screw over your friends in this round-based platformer.
Are you a chimp or a champ? Measure your cognitive and reflex abilities and compete to climb the leaderboards.
Think you know every corner of your favourite maps? Race the clock, drop your marker, prove it. A competitive map knowledge game
Fight over Skibidis and earn money collecting them!
a multiplayer game about flying paper planes
FLOW is a fast-paced parkour speedrunning game where every second counts.
A multiplayer open-outcry trading pit where players buy and sell stocks against a live order book.
Dodgeball on steroids. Charge it up, dash in their face, catch for a free Overcharge — push too far and you stun yourself.
Gather resources, build your defenses, and smash the enemy base in a 6v6 FPS showdown!
Train your aim while recreating classical piano pieces with each shot physically playing the keys of the piece.
Play chess in this over the board simulator in free play or arena mode.
Golf Split is a multiplayer speedrun minigolf game. [This project is currently in development and available in early access.]
A ridiculous food-themed parkour game where one brave sausage jumps, falls, survives, and tries to become a legend.
Master the rhythm in Piano Hero — hit every note, build combos, and become the ultimate keyboard legend!
A multiplayer arena game where players deflect and dodge an ever-faster deadly ball to become the last one standing.
Player activity history
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.