About
You start with a plane folded from notebook paper. Wind up, throw, and while it's flying you make money. That's the whole game, and it's weirdly hard to put down.
The flying is the good part. Dive to build speed, pull up to trade it back for height, and catch wind gusts to stretch a decent throw into a ridiculous one. The map is all mountains, rivers, bridges and beaches, and you'll get to know every one of them by crashing into it.
Back at camp, the Hangar sells 16 planes, from the basic Clássico up to the Origami Dourado, which costs a fortune and earns like one too. There's a quest master with missions if you want goals, and the upgrades get silly fast: jet nitro, a launch rocket, that kind of thing.
No timers, no lives, no pressure. Just you, a piece of paper, and the wind.