s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
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- 1.8k
- playing now
- 195
- 24h player peak
- 213-51
A park construction and management simulator game.
PissWorld is a hardcore survival and colony management game where every decision matters.
Play as an AI with a single goal: make paperclips. Watch simple systems evolve into complex, unintended consequences.
A business tycoon game where you have to actually manage the businesses to profitability, not just a clicking simulator
Create your dream supermarket, optimize operations, hire staff and build the most successful store in town.
Years of arcane research have unlocked a new power. Create units, gather resources, level up and build your magical empire.
Investor City is an exciting real estate management simulator where you play the role of a novice real estate investor.
Space mining co-op: go further into the void for the good ore, just don't run out of oxygen out there.
Factory management game where you run your own toy plant: produce toys, move crates, upgrade machines, and automatize.
Day: build, repair. Night: defend. Expand your outpost and survive ever-tougher zombie waves.
Mine rocks, collect ores, smelt ingots, craft gear, sell loot, upgrade tools and compete with players for resources now!
A clicker with elements of nation building and strategy. [EARLY BUILD]
Open your own supermarket! Inspiration taken from retail tycoon on Roblox
A sleek, UI-based idle clicker where you gather essence, build powerful generators, and prestige to conquer new realms.
S&Reactor is a deep grid-based energy tycoon game. Start with simple wind turbines, research advanced nuclear technologies,...
Take control of a corporate empire, upgrade departments, and embrace (or clean up) corruption to maximize profits
The Grind is an arcade-inspired incremental sports clicker and athlete career management simulator
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.