s&box games list

s&box games list and player count.

Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.

games
1.6k
playing now
442
24h player peak
518
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02
Ghoul Grounds thumbnail
Ghoul Grounds brick.ghoul_grounds Play

Wave-based zombie survival game with a unique style inspired by Ed-Edd-n-Eddy and crappy MS-Paint doodles.

+14 24h
1players24h peak 7
7.2kfavorites
6.7kupvotes
96%Terry score
06
Fortwars thumbnail
Fortwars darklands.dlfortwars Play

A fast-paced multiplayer FPS sandbox featuring a diverse arsenal of weapons!

+3 24h
2players24h peak 4
572favorites
736upvotes
57%Terry score
09
Opium thumbnail
Opium facepunch.opium_demo Play

Demo slice of a horror first-person game that we're developing.

+2 24h
0players24h peak 1
1.6kfavorites
1.9kupvotes
89%Terry score
11
s&Doom thumbnail
s&Doom akuji.doom_port Play

Classic Doom/Freedoom for s&box. Work in progress. Multiplayer PVP is Released. Co-op coming soon.

+2 24h
0players24h peak 1
413favorites
318upvotes
94%Terry score
17
The Horde thumbnail
The Horde procedural.the_horde Play

A zombie survival wave shooter with gambling and hand-crafted environments. Play multiplayer or solo

+1 24h
0players24h peak 0
86favorites
30upvotes
43%Terry score
18
PinPoint thumbnail
PinPoint friendly.pinpoint Play

Think you know every corner of your favourite maps? Race the clock, drop your marker, prove it. A competitive map knowledge game

+1 24h
0players24h peak 1
68favorites
65upvotes
89%Terry score
21
Overcharge Dodgeball thumbnail
Overcharge Dodgeball homenistudio.moon_fps Play

Dodgeball on steroids. Charge it up, dash in their face, catch for a free Overcharge — push too far and you stun yourself.

+0 24h
0players24h peak 2
220favorites
148upvotes
92%Terry score
22
FPS Base thumbnail
FPS Base evilinc.real_fps_base Play

Simple base

+0 24h
0players24h peak 0
212favorites
284upvotes
60%Terry score

Player activity history

24h range · hourly peaks

s&box games list and player count

What are s&box games?

s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.

The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.

s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.

Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.

Reading the games list

Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.

If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.