A Scapelike MMORPG where you can explore, level up, fight monsters and bosses, and gain loot.
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
- games
- 1.8k
- playing now
- 260
- 24h player peakhistory
- 284+11
Mow lawns, sell grass, and upgrade your gear from rusty shears to a roaring tractor in this multiplayer idle progression game.
Megashot is a brutal survival shooter where you fight mutants to reclaim an abandoned, experiment-ravaged Earth.
Wall Destroyer is progression game where you punch through walls, collect resources, sell them for money and buy stronger gloves
Draw your squad's paths, then watch them fight. A tactical auto-battler with Horde, Gauntlet roguelite & CTF modes.
realistic driving game where you buy and upgrade cars, earn cash cutting through traffic at high speeds, and expand your garage.
Massacre hordes of bizarre, deadly enemies and build unstoppable perk combinations.
Build, create and explore in our official Sandbox game.
Dig deep, sell blocks, upgrade your gear, and become the ultimate miner!
Explore Wikipedia with your friends in 3D.
Experience the life of an average Finn
Do you love playing match 3 games? Ever wish the game could keep playing even when you鈥檙e away? We鈥檝e got great news for you!
Drop balls through rotating neon rings, earn cash, buy upgrades, unlock skins, and chase bigger rewards.
Cick with PHONK, upgrade, and race to the top - the best Cheese Magnates earn exclusive skins every week馃殌馃
Kindle a single spark into a star in a cosmic idle clicker where the dark is listening.
Every step shrinks you smaller. Farm Wins, buy upgrades, rebirth, and climb the leaderboards with friends!
A group of Terrorists have Traitors in their ranks, only one side can survive. Who will win?
A single/co-op wave defense game where you or you and your friends stand between your home and an ever-growing horde of monsters
Global s&box player activity history
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.