Mow lawns, sell grass, and upgrade your gear from rusty shears to a roaring tractor in this multiplayer idle progression game.
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
- games
- 1.6k
- playing now
- 460
- 24h player peak
- 518
Keep your pants on and see how fast you can send Terry flying!
A small, classic, and hassle-free Coin Pusher.
Drop cute fruits into a jar, merge matching pairs, and chase a high score before it overflows.
A group of hunters seek out the stealthy props
Chop, sell, upgrade, compete. Cut 30 tree types, master 25 axes, collect pets, and win s&box skins.
A classic COD: Zombies inspired wave shooter.
Click the apple tree, buy upgrades, unlock achievements, and prestige to build the ultimate harvest empire!
A micro-scale social fishing game.
A fast-paced typing game where you can improve your keyboard skills. Find arcade games, Idle progression, and a Typing-Shooter!
Club your friends or die tryin'
A cozy falling block puzzle game with auto play, colorful clears, upgrades, quests, and new boards to unlock.
Like Cookie Clicker, but for pizzas
Online Quoridor duel: race to the far side and wall your rival in. Bots, MMR ranks, 4 arenas.
Progress with friends, destroy & collect coins, hatch eggs, find legendary pets and optimize your team!
Welcome to Fabrica! This is a unique game that mixes the best of Tycoon progression with Tower Defense action.
Case opening Simulato is a fast-paced multiplayer game that merges the adrenaline of 3D parkour with the thrill of case opening.
Multi-Singleplayer tabletop-style strategy game where players explore, trade, and build on a hex-grid map.
A party game where your keyboard becomes a Twister.
Hiders vs Seekers, where hiders must act like NPCs
An idle business game where you build a global empire from a simple lawn service through upgrades and automation
Player activity history
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.