An endless liminal maze of fluorescent halls. Explore, survive, and try not to lose your mind.
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
- games
- 1.6k
- playing now
- 450
- 24h player peak
- 518
Sharpen your aim. Three speeds, one crosshair, endless improvement.
Pose characters, load maps and workshop content the posibilities are endless, export into preset thumbnails. Now with friends!
Guide your ball along an endless procedural zigzag track using just the Spacebar. Don't lose your focus!
Survive endless waves of zombies, upgrade your character, and compete for the top spot on the global leaderboard.
You know the drill. Tap, flap, and Try not to smash your keyboard
Dodge the neon. Chase the grid. How long can you survive?
Escape from an endless liminal office. Spot every anomaly in this fun logical puzzle to survive the backrooms run and story.
No summary provided.
An atmospheric Backrooms exploration experience where endless corridors stretch into silence — and something may be watching.
Rotate the procedural tower, fall faster, and smash platforms to claim the top spot on the global leaderboards.
Kill monsters, earn gold, upgrade your power. Simple clicker with endless progression
Survive endless waves of zombies with your friends. Mine resources, build turrets, and upgrade your arsenal to protect the base
Dodge obstacles, collect coins, chase high scores, and climb the leaderboards in a fast-paced endless runner.
Santa Claus has been kidnapped by Jack Frost and has been taken to his mansion on the MOON!
Survive endless hordes together with you and yourself!
Run, collect coins and avoid obstacles!
🟡 Backrooms: Endless Level 0 You wake up in an endless maze of yellow rooms. No exit. No explanation. Just the hum of fluoresc
No summary provided.
A wave defense game based on classic flash games from the early 2000s.
Player activity history
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.