Mow lawns, sell grass, and upgrade your gear from rusty shears to a roaring tractor in this multiplayer idle progression game.
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
- games
- 1.6k
- playing now
- 439
- 24h player peak
- 518
Keep your pants on and see how fast you can send Terry flying!
An intense, melee focused dungeon crawler.
Massacre hordes of bizarre, deadly enemies and build unstoppable perk combinations.
An endless liminal maze of fluorescent halls. Explore, survive, and try not to lose your mind.
A business tycoon game where you have to actually manage the businesses to profitability, not just a clicking simulator
Turn off V-Sync if input lags, Press Q for the menu...
Wave-based zombie survival game with a unique style inspired by Ed-Edd-n-Eddy and crappy MS-Paint doodles.
Walker with additional features
Do you love playing match 3 games? Ever wish the game could keep playing even when you’re away? We’ve got great news for you!
Drop cute fruits into a jar, merge matching pairs, and chase a high score before it overflows.
Chop, sell, upgrade, compete. Cut 30 tree types, master 25 axes, collect pets, and win s&box skins.
Defend your mansion from the creatures of the night
Choose your Slayer, pick your Weapon. Tear through hordes of enemies in a 3rd person action survivors-like.
A chill resource gathering and automation tycoon game with multiplayer sessions, physics-based.
Click the apple tree, buy upgrades, unlock achievements, and prestige to build the ultimate harvest empire!
A worms-inspired artillery game with randomly generated levels.
A work in progress inspired by the game mode from Garry's Mod Zombie Survival.
An Idle RPG Adventure - inspired by RuneScape and D&D, built exclusively for s&box
An open-source, community-driven successor to GMod's Sandbox. Work in progress!
Survive against hordes of enemies and aim for massive high scores in this neon retro twin stick shooter!
Player activity history
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.