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Prison Box

enifun.prison_box

Mine Blocks, Sell Ores, Defeat Pit Bosses!

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Updates

43 updates
Version 0.8 The Weekend Event Mine A weekend event mine, open to every player from Friday to Monday. Type /event to get in. 17 changes

Added

  • A weekend event mine, open to every player from Friday to Monday. Type /event to get in.
  • Event Shards, a currency earned only inside the event mine that vanishes when the weekend ends.
  • Lucky blocks scattered through the event mine. Breaking one rolls a prize or a penalty
  • Weekend themes. Each weekend rolls a different rule set.
  • The event shop, /eventshop, open while the event runs. One-per-weekend deals paid in Event Shards: a bag of cash, real shards, boosters, void minutes, an Ancient Coin, a Prison Key and a blacksmith voucher and more.
  • An in-mine event display showing your Event Shards live, the time left, the pit's reset clock and your active effects, plus a sign at the pit explaining this weekend's theme.
  • Contraband seams. Hidden seams in every rank mine, seeded so everyone in the lobby finds the same seams. Breaking one pays a burst of shards, or rarely an Ancient Coin.
  • The Weekly Mission. One multi-part mission at a time with a combined reward and Ancient Coins for the bigger ones, on a seven-day window.
  • The black market, /blackmarket. Two under-the-counter deals every few hours at a discount rolled fresh each rotation, with limited buys per rotation.
  • New booster tiers: an hour-long shard boost, an hour-long sell boost and a short mega sell boost. The booster stash grew to hold them.

Improved

  • The booster panel is rebuilt as a stage and a strength ladder: pick a strength, see its lengths and what activating does to your running boosts, then activate with a proper animation into the HUD.
  • The HUD booster chip now forecasts correctly when three or more strengths are stacked.
  • Daily challenge sell targets now follow your current rank.
  • Weekly mission progress shows on the pause menu and on the intake screen.
  • The shop panel is wider so discounted prices in the millions fit their cards.
  • The codex tier bars and several highlights now glow.
  • The chat entry scrolls with your caret as you type, and messages can be longer.
Version 0.7i The Glow Update Light on the interface: glowing elements across the game, drawn with real bloom instead of painted shadows. 16 changes

Added

  • Light on the interface: glowing elements across the game, drawn with real bloom instead of painted shadows.
  • The intake screen's name, meters and totals glow.
  • Mission progress bars glow as they fill.
  • The rank-up bar's blocks glow in their own colours.
  • Boss and Heavyweight rank names glow wherever they appear.
  • The Void Minute drop rate glows in its own colour.
  • The daily rewards dial sweep, the current-day marker and the prestige bonus banner glow.
  • The current daily reward card's frame breathes with light.
  • The Warden's Ledger in the leave dialog: each contract's vessel now fills with a burning edge that throws embers.
  • The next contract to unlock in the leave dialog shows a shimmering countdown.
  • The upgrade wheel's MAX, prestige and hover rings glow.
  • A prestiged upgrade's card frame glows gold.
  • Club: tier names on the ladder brighten as the tiers rise, the selected tier's title glows, upgrade costs glow, and THE CLIMB's earned segments glow.
  • Ore Codex: The Apex name is drawn in a gradient, and the gift card amount shimmers with moving colour.
  • Job board cards: the progress bar's leading edge is lit and throws embers.
  • The review ticket's bounty glows.
Version 0.7h Prestige Comes for Luck and Sprint Luck can now be prestiged: five times, one prestige coin each, and each press resets it to level 1 10 changes

Added

  • Luck can now be prestiged: five times, one prestige coin each, and each press resets it to level 1
  • Each Luck prestige permanently cuts the blocks needed to rank up by another 15%, up to 75% deeper at full
  • Each Luck prestige raises the ore yield cap by 0.4x, reaching 10x at the fifth
  • Sprint can now be prestiged the same way: five times, one prestige coin each, resetting it to level 1
  • Each Sprint prestige permanently adds 1% run speed per level, up to 12% per level at the fifth

Improved

  • The shop has a whole new look: glass panels, a centered header, cleaner tabs and cards
  • The vault has a whole new look, with a showroom pickaxes tab: click any pickaxe you own to preview it on the stage
  • The vault is bigger and easier to read, with a darker backdrop behind it
  • Effect and aura cards now fill their rows evenly

Fixed

  • The sell confirmation now appears centered on screen instead of stuck in the top-left corner
Show 40 older updates
Version 0.7g AURAS AND THE COSMETICALLY RARE Auras: a new cosmetic category. Wearable particle effects that follow you everywhere, visible to everyone in the lobby. 11 changes

Added

  • Auras: a new cosmetic category. Wearable particle effects that follow you everywhere, visible to everyone in the lobby.
  • The AURAS tab in /vault: equip one aura at a time, swap freely, unequip any time.
  • Ten different auras are out there to find, from burning crowns and golden sunbeams to a shadow veil that carries its own orbiting moon.
  • Aura styles come in three fits: above your head, around your body, and at your feet, trailing where you walk.
  • Head auras never block your own view: you play clean while everyone else sees the show. Check yourself out with the self-inspect camera.
  • A self-view toggle: choose whether your own body and feet auras show during normal play.
  • Aura light switch: if your aura glows, you can turn its light off for everyone viewing you while keeping the effect itself.
  • The Prison Chest now holds a brand-new top rarity: COSMETICALLY RARE, sitting above ULTRA. That slot grants a random aura, and it is the longest-odds prize the chest has ever carried. The guarantee ladder applies to it like every rare slot, and repeat auras pay out shards.
  • Out of free mission rerolls? /reroll now lets you buy extra ones with shards. Each buy costs 1,000 more than the last, capped at 10,000, and your free rerolls return with the daily reset.
  • Chest announcements in chat now show the new rarity in its own color.

Removed

  • The Black Hole +1 / Earthquake +1 Pickaxe has left the Prison Chest pool to make room. It can still be made at the blacksmith, and every copy already won stays yours.
Version 0.7f The Void Update The Void Mine: a private, timed mine reached with /void. Whoever is inside has it entirely to themselves, and the pit regenerates fresh for every visit. 12 changes

Added

  • The Void Mine: a private, timed mine reached with /void. Whoever is inside has it entirely to themselves, and the pit regenerates fresh for every visit.
  • Four new ores found only in the void: Rose Quartz, Amethyst, Shadow Crystal and Pyrestone, the most valuable blocks in the game.
  • Void Minutes: a new rare resource that is the only key to the void. Entering always costs one full minute, time inside counts down by the second, and when your time runs out you are sent back to the hub.
  • Void Minutes can drop from Blessing while mining, and more ways to earn them are rolling out over time.
  • The supporter daily claim's final slot is now filled and pays out a new reward.
  • Everyone can bank up to 3 void minutes; every club tier from VIP up raises your bank by one, up to 10 at LEGEND. The club panel now lists this on every tier.
  • A live void timer appears alongside your active boosters while inside, showing the minute burning and the time you still have banked.
  • Your banked void minutes show in /boosters, and the Blessing drop rates panel now includes the void minute.
  • New achievement: Into the Void.

Improved

  • The club panel is wider, its background dim is stronger, and long perk and price texts no longer overlap or get cut off.
  • The mining streak panel now shows the proper icon for every ore type.
  • The daily reward ladder can now display and grant void minutes when they appear on it.
Version 0.7e 0.7e - Vouchers Craft Vouchers: three new items that cut 10%, 20% or 30% off one blacksmith craft fee 9 changes

Added

  • Craft Vouchers: three new items that cut 10%, 20% or 30% off one blacksmith craft fee
  • New VOUCHERS tab in the shop, with vouchers sold for Ancient Coins
  • Vouchers stack, so you can hold as many of each as you like
  • A voucher pocket at the blacksmith: your tickets sit below the forge, click one to arm it, and it is spent only when your next craft goes through
  • Supporters now earn 1.5x rewards on every mission permanently
  • The supporter mission bonus stacks with 2x mission events, for 2.5x total
  • A new perk box on the supporter panel showing the mission bonus

Improved

  • Widened the shop so every tab fits comfortably inside the panel

Removed

  • The 2x mission weekend event has ended
Version 0.7d Silver Loot & 2x Mission Weekend The Silver Loot can be finally be obtained! 17 changes

Added

  • The Silver Loot can be finally be obtained!
  • Loot can now contain body outline effects
  • 2x Mission Weekend: every mission pays double this weekend, combo bonuses and bonus boosters included
  • Pick your own /referral code, a new VIP+ perk. Ask staff on Discord to set it

Improved

  • Locking in a job shift now files the other three away on screen, so it is clear you only ever get one
  • While a contract is running the job board shows only that contract, and fans the rest back out when you collect
  • The job confirmation panel is larger and names exactly what the shift pays
  • The next-shift countdown ticks every second instead of sitting on the minute
  • Redeem codes allow five tries before a one minute wait, down from three tries and thirty minutes
  • The inventory hover card is wider, so sell values no longer wrap onto a second line
  • Better contrast on the stats panel labels

Fixed

  • The [i] info buttons on /club stopped responding after switching between tiers
  • The job board briefly showed all four shifts again while your pick was being confirmed
  • A locked in shift card could slide to the centre of the board twice
  • Collecting a shift played its reward animation after the card had already moved home, instead of before
  • Job shift titles could read "FROM THE THE LONG YARD"
  • The Ancient Coin icon in /loot stretched out of shape after switching chests
Version 0.7c Boomerang and Tunneler Join the Blacksmith Boomerang pickaxes: a full attribute line, tiers I to V, craftable at the blacksmith like every other line 12 changes

Added

  • Boomerang pickaxes: a full attribute line, tiers I to V, craftable at the blacksmith like every other line
  • Tunneler pickaxes: a full attribute line, tiers I to V, craftable at the blacksmith
  • Both new lines combine with everything: the blacksmith's possibility space now passes 16,000 different pickaxes
  • Boomerang and Tunneler pickaxes are now stocked in the shop

Improved

  • The Boosters window is much larger, with bigger booster art and roomier tiles
  • Booster hint text is easier to read over bright backdrops
  • The menu header and vault countdown render heavier and cleaner

Fixed

  • Ore Codex pickaxe rewards now always arrive: reaching a reward tier grants the pickaxe even if you already own a copy from the shop or a chest
  • Mining streak missions no longer reset a streak goal you already finished
  • The prestige star draws as a proper star again in chat, on the scoreboard and on the intake screen
  • Club header numbers and labels no longer wrap or lose letters
  • The job board's shift popup no longer overlaps the vault timer
Version 0.7b The Blacksmith - 7000+ New Pickaxes! The Blacksmith, a new forge opened with /craft, where two pickaxes are combined into one 22 changes

Added

  • The Blacksmith, a new forge opened with /craft, where two pickaxes are combined into one
  • The pickaxe on the left keeps its name and survives; the one on the right is consumed
  • An attribute both pickaxes share at the same level goes up a level
  • An attribute only the donor has carries across to the result
  • A pickaxe holds three attributes at most, and when more are offered you choose which ones carry over
  • A route view on every pickaxe, showing every upgrade path ahead of it and what each step needs
  • A step list view as an alternative way to read that route
  • The forge tells you when reversing the two slots reaches the same result for less, and switches them for you
  • Pickaxes now stack, so you can own more than one copy of the same one
  • Spare pickaxes can be sold for shards from /vault
  • Vault cards show how many copies you own
  • Crafting is open to club VIP members and above

Improved

  • Repeat pickaxes from chests now arrive as real copies you can craft or sell
  • Pickaxes can be bought from the shop again once owned, and the card shows your copy count
  • A brand new font across the entire interface
  • Streak missions now ask for shorter runs
  • The job board, daily, loot, shop, vault, club and intake screens have been re-fitted around the new font

Fixed

  • Attribute bars could render at uneven lengths
  • Long pickaxe names overlapped their own stats in the chat hover card
  • Long pickaxe names could clip the tier and odds on a chest item
  • The daily rewards explanation could run past the edge of the panel
  • The bonus multiplier behind a job card could wrap onto a second line
Version 0.7a Flight, the Titan Mine, and a New Look Flight for club VIP+ and above: type /fly or double-tap Space to take off 27 changes

Added

  • Flight for club VIP+ and above: type /fly or double-tap Space to take off
  • Space rises, Ctrl drops, and holding Shift gives you your top flight speed
  • Flight speed increases with every club tier above VIP+
  • The Titan Mine, an all-gold pit for club TITAN and above, on its own reset clock
  • The /titan command to travel there
  • The daily club claim now pays a bundle of keys, with higher tiers earning more key types from the same single click
  • Keys whose loot are not open yet bank on your account instead of going to waste
  • Every club tier from VIP up grants another daily mission
  • Club VIP+ and above get an extra mission reroll each day
  • Streak-bank missions, a new mission type that asks you to bank blocks in a single mining run
  • Club and supporter badges now appear on player nameplates in the world
  • A second perk column on the club tier panes, so a tier can show up to eight perks
  • An info chip on the club panel explaining how flight works
  • An info chip on the club panel explaining how the daily key bundle stacks

Improved

  • The game has moved out of Alpha and now reads Beta
  • The entire interface runs on a new shared font, the first font the game renders on purpose
  • The tab scoreboard now sorts by club standing, with the old order breaking ties inside each band
  • The scoreboard is wider, so long names no longer run into the club column
  • The club claim tile now points you at /loot while you are holding unopened keys
  • Chest-open announcements in chat now list every drop on its own row in its rarity colour
  • The inventory hover card is wider, so a high-value stack keeps its price on one line
  • Block-breaking abilities no longer trigger inside the members and Titan mines, keeping those pits a straight mining run
  • An armed drill now holds its charge for your next regular mine instead of spending it in a special pit

Fixed

  • Club and supporter badges no longer vanish when the lobby changes host
  • The first-person pickaxe no longer trails behind the camera at low framerates
  • Another player's pickaxe now stays locked in their grip while they move
  • Players can no longer end up permanently stuck in a mine's top surface after a long fall
Version 0.7-EXP 0.7 Experimental Real-time bounce lighting throughout the prison and almost every mine area. 16 changes

Added

  • Real-time bounce lighting throughout the prison and almost every mine area.

Improved

  • Light now bounces off surfaces instead of stopping where it lands, so rooms are lit by the world around them rather than by the sun alone.
  • Shadowed corners pick up colour from the lit surfaces near them, so shade reads as shade instead of a flat dark patch.
  • Mine shafts darken with depth, giving the pits a real sense of how far down you have gone.
  • Interiors read as interiors, with light falling off naturally as it moves away from openings.
  • Light coming through windows and openings now spills into the space behind them.
  • Screen brightness no longer drifts as you turn or walk, so the world holds a consistent look.
  • Overall brightness lifted so dim areas stay readable without washing out anything already lit.
  • Every ore type retuned so stone reads as stone and gems catch the light, making valuable blocks easier to pick out of a wall.
  • Surfaces no longer carry that wet plastic sheen at glancing angles.
  • Walls, floors and ore faces all respond to light consistently instead of each material doing its own thing.
  • New scenery and props added around the world.

Fixed

  • Walls and floors picked up an unnatural gloss after a recent engine update.
  • Some enclosed spaces were far darker than intended.

Known issues

  • The lighting system is new and this build is marked Experimental. Some areas may still read darker or brighter than intended.
  • If you find a spot that looks wrong, tell us where and we will fix it.
Version 0.6m The Prison Chest, chat mentions, and arrivals in the yard The Prison Chest at /loot: spend a Prison Key to open it 12 changes

Added

  • The Prison Chest at /loot: spend a Prison Key to open it
  • An opening ceremony that reveals your haul one item at a time
  • Duplicate protection: pulling something you already own pays out in shards instead
  • Odds on the rarer items climb the more you open, and become guaranteed if it takes long enough
  • A common set that tracks what you have collected and resets once you complete it
  • Chest openings are announced to the lobby in chat
  • Prison Keys from the daily claim now have somewhere to be spent
  • Mentions in chat: type @ with part of a name and press TAB to complete it
  • TAB cycles through everyone who matches what you typed
  • A sound when somebody names you in chat
  • Names inside a message now carry a colour: green when it is you, blue when it is anyone else
  • Arrival lines in chat when someone joins the yard, with their own set of lines for a brand new inmate
Version 0.6k Finish the Codex, Get Paid Upgrades can now be switched off: right-click Excavator or Auto-Sell in the pickaxe wheel and confirm 8 changes

Added

  • Upgrades can now be switched off: right-click Excavator or Auto-Sell in the pickaxe wheel and confirm
  • Switching one off is not selling it, right-click again to turn it back on and nothing is lost or refunded
  • Turning Auto-Sell off brings the full-bag warning back, so you can hold a load for a sell booster
  • Your balances now show on the chat hover card

Fixed

  • Luck now tops out at 8x instead of 10x - Balance Change
  • Fixed a crash that could close the game when opening the pickaxe upgrade wheel
  • Midas was triggering far more often than intended and is back to its proper rate
  • A switched-off upgrade no longer reads as unpurchased, so it can never be bought a second time
Version 0.6h Prestige Your Abilities Ability Prestige: spend a prestige coin on a maxed ability to send it back to level 1 with a permanent boost it keeps forever. 14 changes

Added

  • Ability Prestige: spend a prestige coin on a maxed ability to send it back to level 1 with a permanent boost it keeps forever.
  • Eight abilities can be prestiged: Shockwave, Black Hole, Earthquake, Chain Reaction, Tunneler, Boomerang, Nuke and Midas.
  • Each ability can be prestiged up to five times.
  • A confirmation prompt explains exactly what a prestige resets before any coin is spent.
  • Prestige shows as a five-segment rail on the ability's card, so one glance tells you how many you have and how many are left.
  • A prestiged ability's card turns gold on the upgrade wheel.
  • Hover a player's name in chat to see their abilities, their prestige and their equipped pickaxe, hovering your own name works too.
  • An ability pushed past its normal maximum by an equipped pickaxe now reads its true level on the hover card.
  • Your pickaxe upgrades now appear on the intake screen when you join, each with its own hover card.
  • The mouse cursor is now available while chat is open, so you can use it to read and navigate chat.

Improved

  • The intake screen's upgrade cards now show exactly what the pickaxe wheel shows, and will keep matching it as upgrades change.

Fixed

  • The profiles panel showed Nuke's maximum level as 5 when it is 10.
  • Tightened protection around how your progress is written to your save.

Known issues

  • When joining a lobby, your character may not appear on the intake screen and your badge may show the wrong tier. Being investigated.
Version 0.6e Mining Streaks and a Smoother Grind Mining streak counter: hold and mine, and a live panel tracks your run block by block, type by type 21 changes

Added

  • Mining streak counter: hold and mine, and a live panel tracks your run block by block, type by type
  • Mined ores now pop out of the block as small cubes that fly into your streak counter
  • Stop mining for a few seconds and your streak banks, celebrating your run total
  • Four new achievements for banked mining streaks, including one hidden one Wink
  • New arrival screen: load in on a scenic view of your own character with your progress, quick doors to your daily, jobs, shop, vault and more, and press PLAY when you are ready
  • The arrival screen has its own music
  • Three new settings to control the mining streak visuals, in both the pause menu and /help: the counter panel, the flying cubes, and their shadows
  • Pick which badge you wear in chat from the /supporter panel
  • Boomerang blasts now ricochet off mine walls

Improved

  • Daily rewards wears a new look, with a live countdown dial, a prestige bonus banner and a month progress rail
  • The daily's claimed and upcoming day cards are much easier to read
  • Mines regenerate faster
  • Money, shard and bag counters refresh twice as fast
  • Long mining sessions no longer get gradually choppier the longer you play

Fixed

  • New players could get stuck on the welcome screen and be unable to start playing
  • Framerate slowly degraded during long mining sessions and only recovered after a restart
  • Players could be teleported to spawn without asking, get stuck unable to return to their mine, or appear to move while not really being there
  • Some players were shown as "Unknown Player" in chat
  • Rank-up requirements no longer show slightly-off numbers like $129,999 after prestiging
  • Breaking blocks could leave invisible collision behind; it clears properly now
  • Mine reset timers no longer restart when the lobby changes host
Version 0.6 Two New Upgrades and Faster Mining Tunneler: a new pickaxe upgrade with a rare chance per block mined to bore a deep 3x3 tunnel straight along your aim 10 changes

Added

  • Tunneler: a new pickaxe upgrade with a rare chance per block mined to bore a deep 3x3 tunnel straight along your aim
  • Boomerang: a new pickaxe upgrade with a rare chance per block mined to hurl a boomerang that carves a long curving cave tunnel through the blocks.

Improved

  • Mining is faster, smoother.
  • Increased shard payouts on most missions
  • Improved Chain Reaction visuals
  • The upgrade wheel is bigger, with more room between upgrades
  • Rearranged a couple of upgrades on the wheel so their info cards fit better
  • The supporter streak is easier to read, and the next day now clearly shows it opens tomorrow

Fixed

  • Mining speed no longer depends on your framerate. Every player now mines at exactly the same speed
  • You could briefly bump into blocks that were already broken, most noticeable on lower framerates. Broken blocks now clear instantly
Version 0.5k The Earned Supporter Update Supporter is now earned by playing: 45 minutes in one sitting banks a point for the day, and seven points pays fourteen days of supporter. 16 changes

Added

  • Supporter is now earned by playing: 45 minutes in one sitting banks a point for the day, and seven points pays fourteen days of supporter.
  • Miss a day and the streak slips back one point, so the badge means you really kept showing up.
  • The /supporter screen was rebuilt around the streak: a seven-day progress row, your minutes ticking toward today's point, and your days left front and center.
  • A supporter daily claim: collect a bundle of rewards once per day while supporter is live, straight from the /supporter screen.
  • Supporter claims are announced in chat with their own card, so the lobby sees what turning up pays.
  • Badge choice: wear the supporter badge or your club tier badge, switch any time in /supporter, with a live preview of how your name will look in chat.
  • Permanent club perks: club tiers now boost your sell price and shard income, and higher tiers pay more. - More to come
  • Supporter perks: supporter adds its own boost to selling and mining while it lasts, on top of your club tier. - More to come
  • Earned-so-far counters on /club and /supporter show exactly how much your perks have paid you, with the precise figures on hover.
  • Sell receipts now itemize the extras: what came from boosters and what came from perks, each shown only when it actually paid.
  • Buying a club tier for yourself is now announced to the lobby, the same way gifts already were.
  • The club screen's work-in-progress notice moved into a small info dot beside the title, and the VIP page now explains that MEMBER is not required first.

Improved

  • Boosters and perks never multiply each other: each pays its own bonus off the base value, so stacking them is always safe and predictable.
  • The club perk list no longer claims the daily key is members-only. The daily key belongs to everyone.

Fixed

  • The members mine door now matches its sign: it opens with a linked Discord, and owning a club tier no longer slips past it.

Known issues

  • The upcoming-day labels on the streak row render small and faint. A readability pass is coming.
Version 0.5h The Club Part 1 The club, a permanent membership ladder bought with Ancient Coins, opened with /club or /vip 23 changes

Added

  • The club, a permanent membership ladder bought with Ancient Coins, opened with /club or /vip
  • Gifting, so you can buy a tier for another player instead of yourself
  • A lobby announcement when someone is gifted a tier, showing who gave it and what they gave
  • Club membership now shows on the scoreboard as well as in chat
  • Supporter, a separate status that runs alongside the club instead of being part of it
  • /supporter, a panel for redeeming a supporter code
  • A supporter badge that outranks every club tier in chat and on the scoreboard
  • An ember effect around the supporter badge wherever it appears
  • A daily claim in the club that grants a Prison Key, one per day
  • Four further key types reserved for the chests being built
  • Redeeming a Discord reward now opens the Discord panel directly

Improved

  • The club panel now animates as it opens, selects and confirms
  • Club membership survives season resets
  • Upgrading between tiers only ever costs the difference
  • A second supporter code adds its days on top of the time you have left

Fixed

  • Players holding a club tier could not gift that same tier to someone else
  • Gift mode showed a price that had nothing to do with the player receiving the gift
  • Staff accounts could never be chosen as the recipient of a gift
  • Club badges only appeared for yourself, never for other players in the lobby
  • The supporter badge sat slightly out of place on the scoreboard
  • Switching between buying and gifting shifted the club panel's layout
  • Several amounts in the club panel were shown without saying what they were

Known issues

  • Tier perks and the chests your keys open are still in development, and land shortly. Anything bought now receives them automatically the moment they arrive.
Version 0.5f The Yard Keeps Score Achievements for signing your first job board contract and for collecting payouts, with milestones as your collections stack up 7 changes

Added

  • Achievements for signing your first job board contract and for collecting payouts, with milestones as your collections stack up
  • /reroll, one free swap a day if your current mission does not suit you. It never hands back the mission you just dropped and does not use up one of your daily missions
  • A FairPlay mark on the season leaderboards

Improved

  • The job board banner in the pause menu is rebuilt. It now shows an exact countdown to your vault opening, and reads clearly whether you are waiting, ready to collect, or working toward your next contract
  • Job cards make it obvious at a glance which contract you can actually take, and the card for a running job fills as its vault matures
  • New players are no longer handed the longest missions before they have had a chance to build up. The bigger targets unlock once you have some time in the yard
  • The pause menu shows how long is left on a vault down to the second, rather than rounded to the minute
Version 0.5d Stack Your Boosters, Set Your Pace Mega shard boosters, a new top tier of shard booster. 11 changes

Added

  • Mega shard boosters, a new top tier of shard booster.
  • Boosters now stack, so lighting another one keeps your boost burning longer.
  • Booster flames on the HUD show your active shard and sell boosts at a glance.
  • Sprint speed stages: click the segments on the Sprint upgrade card to set your run speed anywhere from a normal walk up to your unlocked max.
  • Player teleports: /tp sends a request, and the other player can /tpaccept or /tpdeny.
  • A proper goodbye: leaving the yard now signs you out with a terminal-style send-off.

Improved

  • Boosters that end together now report one combined summary in chat instead of a message per booster.
  • Music starts earlier in your session and defaults to a gentler volume.
  • Raised the cash requirements on the top ranks.
  • Prestige scaling reworked: cash requirements now climb faster than block requirements with each prestige.

Fixed

  • The Sprint upgrade card no longer gets clipped at the bottom edge of the screen.
Version 0.5 First Light The Aurora: a first glimpse of a whole new zone rising beyond the mines, home to exploration, side quests, and prestige challenges. It is not open yet. Consider this the sign going up. 3 changes

Added

  • The Aurora: a first glimpse of a whole new zone rising beyond the mines, home to exploration, side quests, and prestige challenges. It is not open yet. Consider this the sign going up.

Improved

  • The prison hub has a completely new interior look. Grittier walls, ceilings, metalwork, and bunks that finally make the block feel like a real prison.

Fixed

  • Over 20+ bugs fixed.
Version 0.4d Wear What You Buy - Hotfix Buying a pickaxe or an effect now shows your new item and lets you equip it on the spot, with one click. 3 changes

Added

  • Buying a pickaxe or an effect now shows your new item and lets you equip it on the spot, with one click.

Improved

  • Music now starts at half volume instead of full. Move it wherever you like in Settings.

Fixed

  • Music was inaudible for a lot of players, even with the volume turned up. It now plays properly wherever you are, including deep in a mine.
Version 0.4c The Board Keeps Its Word The leaving screen is now the warden's ledger. Every contract is listed, each one filling as you serve the time, so you can see which ones you have already earned and sign one before you walk out. It used to mention… 10 changes

Added

  • The leaving screen is now the warden's ledger. Every contract is listed, each one filling as you serve the time, so you can see which ones you have already earned and sign one before you walk out. It used to mention only the longest contract, and only after you had served.
  • Once you have a contract running, that screen shows you your contract and nothing else: what it pays, how far the vault has come, and how long is left.
  • The Ancient Coin now shows on the Full Shift where it matters. It was missing entirely, which meant the best reward on the board was invisible on the one screen.
  • Every message the job board gives you now tells you what actually happened, instead of blaming the contract.

Fixed

  • Taking a job or collecting a payout would sometimes fail and tell you the job was not available, when it was perfectly available. It now works the first time, every time.
  • The /discord panel could refuse to give you a link code for no visible reason.
  • Clicking a job card while the board was still talking to the server did nothing at all and said nothing at all.
  • If the board failed to load your contract once, it gave up for the rest of your session and your real contract stayed invisible, this has been fixed.
  • The vault countdown could stop ticking while you were looking at it.
  • Signing a contract at the exact moment the board was refreshing could make it vanish from your screen.
Version 0.4b The Ores Speaks Up The Ore Codex now tells you the moment an ore is ready. While you mine, the cards deal in below the rank strip so you never have to guess when to go collect. 13 changes

Added

  • The Ore Codex now tells you the moment an ore is ready. While you mine, the cards deal in below the rank strip so you never have to guess when to go collect.
  • A confirmation step before you lock in a job contract, showing the timeline, the payout you would be walking away from, and the rule that no other job opens until you collect this one.
  • If a bigger contract is already open to you when you click a smaller one, the confirmation offers you the bigger one instead.
  • Every job card now tells you how long its payout waits in the vault before you can collect it, stated up front, before you sign anything.
  • A door to the native s&box settings (resolution, graphics, keybinds) from inside our own Settings panel.
  • The Black Hole Pickaxe I has its own model instead of wearing the standard pickaxe's look.

Improved

  • Your bag now opens with an animation(s)
  • Opening the Ore Codex pours every ore's progress back in, so you watch your whole collection fill.
  • The ore block turns over when you claim a milestone or discover a new ore.
  • The tutorial list now puts "Open your bag" under the mine-blocks step, so it reads in the order you will actually do it.
  • The Field of View and Sprint FOV sliders now tell you what the default value is.
  • Reworded the leaving dialog so it is clearer what you give up by walking out.
  • The sign button on the job confirmation now reads as a button rather than a line of text.
Version 0.4 The Job Board Update (Part 1) A new pause screen: press ESC for the warden's board, your settings, the leaderboards and the way out 13 changes

Added

  • A new pause screen: press ESC for the warden's board, your settings, the leaderboards and the way out
  • The Job Board: serve time in a session, then lock in a shift and get paid for it later
  • Four contracts, from a quick errand to a full shift, with longer ones paying more
  • The longest shift pays an Ancient Coin
  • Shift vaults count down on a real clock whether you are online or not, so you come back and collect
  • One contract at a time, and the payout waits for you however long you are away
  • Leaderboards in the pause menu: the same three world boards, with your own position pinned
  • Prison Wire: the game's news, readable from the pause menu
  • The command menu: press H or type /help for every command, sorted by category, with one-click actions
  • A Settings tab with music volume, field of view and sprint field of view sliders
  • Background music, plus a Credits panel for the artists
  • A hint for new players showing that right click opens the upgrade wheel
  • A nudge pointing you at /mine when you are mining below your rank
Version 0.3g Hotfix Fixed sound occlusion related to the latest engine update. 2 changes

Added

  • Fixed sound occlusion related to the latest engine update.
  • safety has been released from prison.
Version 0.3f Link Up: Discord Accounts, Member Badges & the Members Mine Verified Discord members now wear a MEMBER badge next to their name in chat. 2 changes

Added

  • Verified Discord members now wear a MEMBER badge next to their name in chat.
  • And lots of benefits.
Version FairPlay Introducing FairPlay Your grind should mean something. Every block you break, every rank you climb, every shard you bank is yours because you put in the work, and FairPlay is our promise to keep it that way. The board should show real… 4 changes

Added

  • Your grind should mean something. Every block you break, every rank you climb, every shard you bank is yours because you put in the work, and FairPlay is our promise to keep it that way. The board should show real players earning real ranks, so that is exactly what it shows.
  • FairPlay protection now runs on every server, around the clock.
  • Accounts caught cheating do not last. That is all you need to know.
  • Clean leaderboards. The ranks and records you see are earned, not handed out.
Version 0.3a The Ancient Drill Update New pickaxe: the Ancient Drill, bores the same tunnel as the Driller on a faster recharge 11 changes

Added

  • New pickaxe: the Ancient Drill, bores the same tunnel as the Driller on a faster recharge
  • The Ancient Drill is in the shop, the first item sold for Ancient Coins
  • Shop filters: toggle currencies on and off to narrow the shelves
  • Shop price slider: set a minimum and maximum price and browse what fits your budget
  • Ancient Coins and Prestige Coins now have their own coin artwork across the game

Improved

  • Items at 100% discount now show a golden FREE button
  • Shop price tags are bigger and easier to read, with larger currency icons
  • Hovering a shop currency filter now names the currency
  • The currency icons on your stats panel are bigger and clearer
  • The Ore Codex ring of blocks now keeps undiscovered ores hidden until you reveal them
  • The getting started list now highlights the /sell command so it is easier to type right
Version 0.3 The Shop Opens The shop: browse and buy with /shop 8 changes

Added

  • The shop: browse and buy with /shop
  • Pickaxes and player effects can be bought with shards
  • Boosters can be bought with cash and go straight to your booster stash
  • A featured showcase slot spotlights one special item in the shop that changes over time
  • Items you already own show as OWNED and can never be bought twice
  • Buying a pickaxe or effect is announced in chat

Improved

  • The Driller now has its own icon artwork
  • Refreshed the welcome screen's upcoming features list
Version 0.2g Foundation: Pickaxe Abilities Pickaxe abilities: pickaxes can now carry an active ability. Press R to arm it, and the next block you mine sets it off 12 changes

Added

  • Pickaxe abilities: pickaxes can now carry an active ability. Press R to arm it, and the next block you mine sets it off
  • The Driller: the first ability pickaxe. It bores a 3x3 tunnel along your aim, with a cooldown
  • A new on-screen ability indicator showing ready, armed, and cooldown states
  • The drill has its own roar: the sound follows the drill head down the tunnel
  • New Ore Codex pickaxe rewards: the Iron track now awards the Sprint Pickaxe, and the Emerald track awards Luck Pickaxe I, with Luck Pickaxe II at full completion
  • Mine 7's chamber now has its finished environment
  • An occasional chat reminder that reward codes drop on our Discord (claim them with /redeem)

Improved

  • Ranking up now plays a smooth fade-to-black transition, so you wake up in your new mine instead of snapping there
  • Chain Reaction orbs are smarter: when their usual spot has little to break (near a wall or at the surface), they seek nearby solid rock instead of bursting in open air
  • Blessing now triggers much more often at early levels; the maximum rate is unchanged
  • Nuke has been deepened to 10 levels: its chance climbs more gradually toward the same maximum
  • Excavator swings still clear and pay out all 9 blocks, but rank-up progress now advances by 4 of them, to keep progression pacing fair
Version 0.2e Quick-Sell Button, Sprint FOV, and Mine Stability New Sell button in your inventory: press it to cash in your whole bag without opening chat. It unlocks once you finish the Getting Started tutorial. 4 changes

Added

  • New Sell button in your inventory: press it to cash in your whole bag without opening chat. It unlocks once you finish the Getting Started tutorial.
  • Sprinting now smoothly widens your field of view, and eases back when you stop.

Improved

  • Luck from an equipped pickaxe now also counts toward lowering the blocks you need to rank up and prestige.

Fixed

  • Fixed players occasionally falling through the mine floor or getting wedged inside blocks after a fast drop.
Version 0.2d Luck Levels Up Buying or upgrading a pickaxe upgrade now plays a gold sparkle on your pickaxe. 3 changes

Added

  • Buying or upgrading a pickaxe upgrade now plays a gold sparkle on your pickaxe.

Improved

  • Luck now also lowers the number of blocks needed to rank up and prestige, on top of its ore bonus. The more Luck you have, the faster you advance.

Fixed

  • The hub's spinning showcase pickaxe now shows its glow correctly for players who joined while away from it.
Version 0.2b Body Effects, a Self-View Camera, and Custom Pickaxe Looks New Effects collection in your /vault , equip a glowing outline that traces your character. 13 changes

Added

  • New Effects collection in your /vault , equip a glowing outline that traces your character.
  • A range of solid outline colors to collect.
  • Prism outline , animated, smoothly cycling the full rainbow.
  • Opal outline , a milky, iridescent pearl-drift.
  • An outline matched to every ore and block, Stone through Opal.
  • Earn the ore-matched outlines through the Ore Codex , each unlocks as that ore's codex reward.
  • A self-view camera on your upgrade menu , the view floats out to show your character, pickaxe, and equipped effect from the outside, properly lit.
  • A drag-to-spin self-preview in your inventory , open your bag and look over your character up close.
  • Custom pickaxe models , equipped pickaxes can now carry their own unique model, starting with The Apex (the codex completion reward).
  • An option to keep your own outline showing while you play (off by default).

Improved

  • Feel

Fixed

  • You no longer turn invisible to players who join while your upgrade menu or inventory is open.
  • Other players' held pickaxes now render correctly in the world instead of drawing over walls.
Version 0.2 The Pickaxe Update! Part 1 Pickaxes you can own and equip. Each equipped pickaxe boosts your mining upgrades. 12 changes

Added

  • Pickaxes you can own and equip. Each equipped pickaxe boosts your mining upgrades.
  • The Vault (/vault): a new panel to view and equip the pickaxes you own. Auras, cosmetics, effects, and pets are previewed there as coming soon.
  • Ore Codex milestones now reward real pickaxes, not just shards. Every ore has its own signature pickaxe to chase.
  • The Apex: catalog every ore in the Codex to claim the ultimate pickaxe, the one that pushes your upgrades beyond their normal maximum.
  • A server-wide announcement now fires when a player claims The Apex Pickaxe.
  • Your equipped pickaxe now shows on your character for other players to see.

Improved

  • Retuned the endgame rank requirements (Sovereign, Untouchable, Mythic) to better match real mining pace.
  • Overhauled the Luck upgrade's cost curve, keeping it from trivializing the climb.
  • Recalibrated Ore Codex milestone targets to real mining speed.
  • Hovering an ore in the Codex now shows exactly what each milestone rewards, including pickaxe bonuses.
  • The upgrade menu now shows the bonus your equipped pickaxe adds to each upgrade.

Known issues

  • Some pickaxe icons are still placeholders while final art is in progress.
Version 0.1i The Ore Codex Update New Ore Codex: a personal collection log that tracks every ore and block you mine, opened any time with /codex. 5 changes

Added

  • New Ore Codex: a personal collection log that tracks every ore and block you mine, opened any time with /codex.
  • Discover each ore by mining it for the first time, then climb 12 milestone tiers per ore by mining more of that type.
  • Earn shard rewards at every codex tier you reach.
  • A live progress bar on each ore card shows how close you are to your next milestone.
  • Bigger rewards beyond shards are planned for the highest tiers, so it is worth chasing the rare ores early.
Version 0.1h Refer a Friend Update Referrals are here. Type /referral (also /refer or /invite) to grab your personal invite code or enter a friend's. 2 changes

Added

  • Referrals are here. Type /referral (also /refer or /invite) to grab your personal invite code or enter a friend's.
  • When a friend you invited reaches Apprentice, you both earn a reward, shards and a booster, claimable right from the panel.
Version 0.1g QoL: Boosters & Inventory Quick-switch tabs on the inventory and boosters panels, hop straight from one to the other without closing out and retyping a command. 3 changes

Added

  • Quick-switch tabs on the inventory and boosters panels, hop straight from one to the other without closing out and retyping a command.
  • Boosters now show what they earned you. When a Shard Boost or Sell Boost runs out, chat shows the total extra shards or cash it brought in over its run.

Improved

  • Typing a command that does not exist now points you to /help instead of a dead end.
Version 0.1f Missions, a New Ability & Smoother Mining Missions: complete short objective sets while you play (break blocks, mine ore, sell, buy upgrades, claim a daily) for shard rewards. 10 changes

Added

  • Missions: complete short objective sets while you play (break blocks, mine ore, sell, buy upgrades, claim a daily) for shard rewards.
  • Some missions roll as 2 or 3 challenge combos for bigger combined payouts, plus a chance to drop a free booster.
  • Chain Reaction: a brand-new pickaxe ability. Rare chance while mining to bore a tunnel ahead, then chain a cone of collapsing block-spheres out to the sides, with a wisp darting to each one before it blows.
  • New achievements for completing missions (your first, then 10, 25, and 50 total).
  • Friendly wellness reminders that slide in during longer play sessions.

Improved

  • Smoother Mining: blocks break a little smoother per swing.
  • Bounty is cheaper to level up.
  • Auto-Sell is now much cheaper to unlock.

Fixed

  • The rank-up screen again marks a requirement as done (dimmed and crossed out) once you hit it, so it is clear what you still need.

Known issues

  • No sound for Earthquake and Chain Reaction, coming soon.
Version 0.1e Redeem Codes & Auto-Sprint Redeem codes: a new /redeem panel where you can enter reward codes to claim shards, cash, and boosters. Watch our Discord, that's where codes drop. 4 changes

Added

  • Redeem codes: a new /redeem panel where you can enter reward codes to claim shards, cash, and boosters. Watch our Discord, that's where codes drop.
  • Auto-Sprint: a free toggle on the Sprint upgrade that keeps you moving at full run speed without holding the run key (once you own Sprint).

Improved

  • Tidied up the layout of the pickaxe upgrade wheel.
  • Reworked the Compactor upgrade, it now scales across 10 levels.
Version 0.1c The Ground Gives Way New pickaxe upgrade: Black Hole. A rare chance while mining to tear open a black hole that drags a huge sphere of blocks into the void, with a swirling vortex you can spot from across the mine. 5 changes

Added

  • New pickaxe upgrade: Black Hole. A rare chance while mining to tear open a black hole that drags a huge sphere of blocks into the void, with a swirling vortex you can spot from across the mine.
  • New pickaxe upgrade: Earthquake. A rare chance while mining to split the ground open, sending fissures cracking through the rock around you while the broken blocks tumble and pile into the cracks as rubble.
  • Both new upgrades have their own icons on the pickaxe wheel, which is now completely full.

Improved

  • Optimization

Known issues

  • The Earthquake ability does not have its own sound yet.
Version 0.1b Leaderboards Are Live! Leaderboards are now live, with boards for Total Sold, Top Prestige, and Biggest Sale in the hub. 8 changes

Added

  • Leaderboards are now live, with boards for Total Sold, Top Prestige, and Biggest Sale in the hub.
  • You can now see your own rank on each board even when you are not in the top placements.
  • A one-time Early Access welcome screen for new players, including a look at what is coming next.
  • A shard bonus for finishing the getting-started tutorial.

Improved

  • Revamped Mine 6.
  • Sell, sold, and other feedback sounds now play as standard game audio instead of seeming to come from a fixed spot in the World

Fixed

  • Removed a stray white block that could appear in a mine and hurt performance on some machines.
  • Fixed an issue where shards from some rewards could not be spent on pickaxe upgrades.
Version 0.1a Smoother Mining When You Join a Game Block breaking is now instant when you join another player's game, not just for the host. 1 change

Fixed

  • Block breaking is now instant when you join another player's game, not just for the host.

Media

01
Shop Manager thumbnail
Shop Manager enifun.shop_manager

Manage your shop and inventory, hire staff to work for your company and more

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02
Eni's Tower Defense thumbnail
Eni's Tower Defense enifun.eni_td

Survive endless waves of zombies with your friends. Mine resources, build turrets, and upgrade your arsenal to protect the base

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+0 24h
32favorites
15upvotes
31%Terry score