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[WIP] Protect The House

glag.protect_the_house

A single/co-op wave defense game where you or you and your friends stand between your home and an ever-growing horde of monsters

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Player history

24h range · hourly averages

Updates

4 updates
Improvements Added the Blank Slate, a 10k shop item that refunds all attribute points in the craft cube 23 changes

Added

  • Added the Blank Slate, a 10k shop item that refunds all attribute points in the craft cube
  • New item - Golden Dice, 400000 bucks, guaranteed perfect roll on any item

Improved

  • Health bars now shrink with distance, a horde no longer covers half the screen
  • Vehicle ramming damage now scales with the target's health, cars still kill on late days
  • Building upgrades now cost less money and a solid pile of scrap, so the scrap stockpile has somewhere to go
  • Headshots now show a gold marker instead of a red one
  • Killing something far below your level now tells you why it paid no XP
  • Normal dice now build up perfect roll chance with every failed reroll, guaranteed at 300

Fixed

  • Fixed the "run over monsters with a vehicle" counter never going up
  • Turrets no longer treat other monsters as cover, one fox in the way used to blank their whole target list
  • Fixed turrets aiming at a spot on the dead fox that has no hitbox
  • Turrets can finally aim down at things standing next to them, most of them had a 10-25 degree cone
  • Turret heads can now keep up with fast targets instead of tracking without ever firing
  • Turret shots now land where the head is aimed, big elites were eating whole magazines
  • Demon soldier missiles cant one shot anymore, a direct hit was also taking its own explosion
  • Imps no longer spawn inside the house no-build area
  • Mounts no longer shove players around with their collider
  • Mounts no longer block fence and wall placement, from the hammer or from dupes
  • Kill XP now scales off the monster's level instead of the day cycle, high level players get XP from lower level monsters again
  • Selling an item with gems in it now counts toward the "sell socketed items" objective
  • Wiki now lists every affix tier name, not just the highest one
  • Wiki turret pages now list the affixes that roll on turrets
  • Wiki mount pages now list every affix a whistle can roll, not just mount-only ones
Chillout Dupes system: save your base as a blueprint, rebuild it anywhere, share it on the Steam Workshop - plus one-click repair and demolition of everything you own 30 changes

Added

  • Dupes system: save your base as a blueprint, rebuild it anywhere, share it on the Steam Workshop - plus one-click repair and demolition of everything you own
  • Enchant Scroll - sold in shop, unlimited stock, 10000 bucks
  • Perfect Enchant Scroll - 50000 bucks, better rates and doesnt destroy the item on fail (drops it to +3 instead)
  • Weapons, turrets and armor can be enchanted up to +50 in the fusion cube - +5% damage/armor per level
  • New tutorial quest for enchanting - gives 3 scrolls and 1 perfect scroll (veterans who finished the tutorial get them too)
  • New leaderboard - Max Level

Improved

  • Building upgrades are now endless - no max level, each next one just costs more
  • Max players per lobby raised from 6 to 10
  • Max player level unlocked, no cap
  • Each level now costs more XP than the last (past level 40)
  • Attribute power rebalanced
  • Legendary and mythic drops made much rarer at high levels
  • Magic find now pays off in rares instead of buying legendaries outright
  • Flying capes now burn 3x more stamina
  • Capes drop at item level 60+ now (jetpacks still 40+)
  • Turrets kept shutting down when you stepped ~3000 away - range doubled, they cover the whole area you fight in
  • Red souls removed from the game - no drops, no shop, no reactor fuel
  • Reactor now launches without fuel, just repair it and hold E
  • Side quests (totem, cage, nest, camp boss, elite) dont block the reactor anymore
  • Only one side quest at a time - next one appears after you finish the current
  • Enchanted items show [+N] in name
  • Rarity glow now comes from enchant: +0 doesnt glow at all, glow starts at +3, full brightness at +16, x2 at +50
  • Shop stock now refreshes after every wave you survive, buyback items stay
  • Daily and weekly contracts made way easier

Fixed

  • Monsters could walk straight through player-built walls - walls are solid for them now
  • Elemental weapons cant deal 0 damage anymore - resistant monsters take half instead of being immune
  • Transport contracts were asking 361 km per week
  • Item became invisible inside the fusion cube
  • Craft item tooltip disappeared after pressing the craft button
  • Scroll buy slider stuck at 1/1
Mount settings, nav arrows, localization started Radial mount settings menu with tutorial quest 7 changes

Added

  • Radial mount settings menu with tutorial quest
  • Quest arrow lines navigation
  • German, French, Russian localization (other will be in the next updates)

Improved

  • Spawn kill dont spam cases
  • Spawnpoints moved on 2th floor
  • If playing in a party, the amount of souls and scrap required for the reactor will increase slightly
  • Demon Soldier - shoot targeting and damage nerf
Show 1 older update
Improvements Update Added inventory sorting 27 changes

Added

  • Added inventory sorting
  • Added lamp to build menu (if night too dark)
  • Demon lord boss range attack - multiple attack for all players in range
  • Every week contract now give you random mount whistle (wolf, tiger, chicken)
  • Compass draw players with avatar in 1500 units+

Improved

  • The amount of souls and scrap required for the generator has been reduced
  • The quest to obtain the horse has been moved from Wave 3 to Wave 1; now, you need to free the horse before the waves begin
  • Monster can crash walls in forest to
  • Mount dumbass in walls - maybe fixed, need tests
  • Loot drop from monster now clientside (your loot is your loot)
  • Dropped items looting is more comfort
  • Build/reactor economics
  • Now, holding Alt while hovering over an item shows a comparison with the equipped item
  • If you dont get horse in quest, you can buy it in shop for 100 bucks
  • Qween Crab walk speed inscreased
  • Last King walk speed inscreased
  • The "Ignite the Reactor" tutorial prompt will not appear at the reactor if there is a side quest active, such as the totem, the cage, etc

Fixed

  • Fixed the issue where the character was visible in first-person view when exiting the barbershop
  • Fixed exit game button
  • Reactor sound broadcast works only for host - fixed
  • Boss drops unique items so much - fixed
  • Sync fixes
  • Try to fix invisible monsters
  • Fixed items drop chances
  • Not reachable event point - fixed
  • Horse quest dont give you whistle if your inventory is full - fixed
  • Descturct zone (water) dont kill proxy players - fixed

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