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ViceStars RP

starpalms.vicestarsrp-com

A living modern city featuring high-fidelity mechanics, a persistent economy, and social gameplay

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About

๐ŸŒด VICE STARS RP โ˜… OPEN BETA

๐Ÿ‘ค Character Customization

Express yourself with our appearance system, ensuring you look unique while exploring the streets of the city.

โ›๏ธ Mining & Crafting

Gather materials from the environment and use them to construct advanced tools or build up your property.

๐ŸŽŸ๏ธ Season Pass

Fuel your Season Pass journey.

๐ŸŽฐ City Activities

Explore side activities and use traversal gear to master the city.

๐Ÿš— Vehicles

Cruise the streets in style.

๐Ÿ’ผ Economy

Money makes the world go round. Protect your wealth and manage your inventory wisely as you progress in the city.

๐Ÿ  Property & Storage

Secure a piece of the city for yourself with persistent real estate and secure storage.

๐Ÿ—ฃ๏ธ Social

Connect with other citizens in a highly immersive multiplayer environment.

๐Ÿ“บ Sync-Play TVs

Claim your screen, share the feed, and let the city listen.

Live dedicated servers

1 online

Player history

24h range ยท hourly averages

Updates

1 update
Version 0.0.1 ๐ŸŒด Minor update 0.0.1 ๐Ÿ“บ Public boards around the city now show the server's richest players and their cash. 32 changes

Added

  • ๐Ÿ“บ Public boards around the city now show the server's richest players and their cash.
  • โ›๏ธ Collectible resource pieces use thin opaque tier outlines that disappear while flying into players.

Improved

  • ๐Ÿ“Š Average FPS increased by 5% following map shadows optimizations.
  • ๐Ÿš— Front wheels angle apart correctly through tight turns instead of staying parallel.

Fixed

  • ๐Ÿš— Cars settle after bumps and landings instead of floating on their suspension.
  • ๐Ÿš— Cars sit on the road instead of sinking part-way into it.
  • ๐Ÿš— Other players' cars follow their driver's real steering and throttle.
  • ๐Ÿš— Cars climb ramps without false impacts, floating on one axle, or wheels sinking through the surface.
  • ๐Ÿ•บ You step straight up curbs and low ledges instead of catching on them.
  • ๐Ÿง Pedestrians cross curbs without grinding to a halt against them.
  • ๐ŸŒ† Building and prop shadows across the city no longer cost frame rate you cannot see.
  • ๐ŸฅŠ Punched-out players are thrown clear of the fight instead of twisting on the spot.
  • ๐Ÿ›น Crashing into a wall pushes you off it, and a glancing hit scrapes you along it.
  • ๐Ÿš— Car hits and hard landings knock you over as one body, in the direction you were hit.
  • ๐Ÿง Pedestrians who knock you out leave you on the street, not standing in mid-air above them.
  • ๐ŸฅŠ Being knocked down at a run leaves you on the ground instead of drifting upward.
  • ๐Ÿ  House doors open from anywhere in the doorway, not only pressed right against them.
  • ๐Ÿ  A house door you opened can be closed again from where you are standing.
  • ๐Ÿ  Upgraded houses keep their doors and chest usable for their owner.
  • ๐Ÿ  Houses with no owner let any player open their doors.
  • โ›๏ธ Resource pieces that reach your overhead pickup stay claimed while you keep moving.
  • ๐Ÿ•บ Your crouch jump animation now matches how fast the lunge actually carries you.
  • ๐Ÿ•บ The crouch jump rides over kerbs and low ledges instead of stopping dead on them.
  • ๐Ÿ•บ Other players see your crouch jump at the speed you are really moving.
  • โ›๏ธ Minable resources now sit on surfaces you can reach, never inside walls or under floors.
  • ๐Ÿ•บ Low ceilings and chest-height obstacles now stop you instead of letting you walk through them.
  • ๐Ÿง Pedestrians walk around obstacles their body would actually hit rather than clipping into them.
  • ๐Ÿง Pedestrians only appear where their body actually fits.
  • ๐Ÿš— Cars settle onto ramps and slopes more smoothly.
  • ๐Ÿš— Cars corner more predictably, and losing grip slides you wide instead of spinning the car.
  • ๐Ÿš— Cars handle the same way at every speed.
  • ๐Ÿš— Lifting off the throttle slows you harder in low gears, like engine braking.

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