Mine Blocks, Sell Ores, Defeat Pit Bosses!
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
Developing an s&box game?View your game’s analytics- games
- 1.8k
- playing now
- 195
- 24h player peak
- 213-51
Dig deep, sell blocks, upgrade your gear, and become the ultimate miner!
Fight for territory across the map in fast-paced gang fights. Claim a home, lock the doors, build out your base .
A living modern city featuring high-fidelity mechanics, a persistent economy, and social gameplay
Master hundreds of hand crafted levels to golf for infinity!
A cozy treasure hunt where you scan handcrafted beaches, uncover rare relics, and discover what each new tide brings.
Open-Source Sandbox - Assemble a hovercraft and wire it to stay airborne, spawn asset.party models, physgun your friends!
Immersive sim roleplay life simulator. Play both alone and together!
A zombie survival wave shooter with gambling and hand-crafted environments. Play multiplayer or solo
Pilot aircraft in large-scale multiplayer naval battles set in the Pacific theater of WW2.
The Classic Spleef Gamemode. Try to break blocks beneath your oppenents to make them fall and be the last one standing.
Explore a shared fantasy world, mine resources, craft gear, fight monsters, and grow stronger with other player
Craft wild AI-powered House MD episodes, upload them, and see if the world loves your chaos!
Run. Hide. Fight. Loot. The Bloom finds you either way.
ORE WORKS — S&F Division
A game after a famous novel by H.P. Lovecraft
Build your base, defend it with turrets and spikes, craft weapons and armor. Claim a plot, gather resources, and raid enemy base
Chop trees, gather 50 resources, upgrade 10 axes, hire gnomes, use the sawmill, play casino, and unlock new areas!
Mine rocks, collect ores, smelt ingots, craft gear, sell loot, upgrade tools and compete with players for resources now!
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.