Build, create and explore in our official Sandbox game.
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
Developing an s&box game?View your game’s analytics- games
- 1.8k
- playing now
- 179
- 24h player peak
- 202-13
A co-op underwater treasure hunting game for up to 4 players. Become the greatest Treasure Diver!
Do you love playing match 3 games? Ever wish the game could keep playing even when you’re away? We’ve got great news for you!
A fast-paced multiplayer FPS sandbox featuring a diverse arsenal of weapons!
Mine Blocks, Sell Ores, Defeat Pit Bosses!
A living modern city featuring high-fidelity mechanics, a persistent economy, and social gameplay
Defend your mansion from the creatures of the night
Watch Videos With Friends!
Simple feature complete deathmatch game
Create S&box's greatest farm with offline progression!
Surf&Box is inspired by Counter Strike Surf, Bhop & Strafing with multiplayer and leaderboards!
Patch is a fully-featured multiplayer digital modular synthesizer
A pixel art monster taming game with expeditions, fusion, and online play.
Guess the correct music options in 16 different genres of music!
A simple multiplayer deathmatch where you can utilise your revolver to propel yourself across the map
War tycoon, create your own clone army and take over the world
Recreating the old classic Deathrun! (Early Alpha thank you for your patience)
Recreated Garry's Mod Sled Build for s&box.
Rhythm Hero — A community-driven rhythm game where you shred through custom charts, climb global leaderboards, and create your o
Get Bent is a rhythm game based on reproducing poses to fit in a mold. It features four original songs.
Train your aim while recreating classical piano pieces with each shot physically playing the keys of the piece.
Tactical military first-person shooter with a separate class system and zombie survival.
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.