s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
- games
- 1.6k
- playing now
- 448
- 24h player peak
- 518
Megashot is a brutal survival shooter where you fight mutants to reclaim an abandoned, experiment-ravaged Earth.
Fast-paced arcade simulator with unlockables
Run. Hide. Fight. Loot. The Bloom finds you either way.
A voxel-based FPS where players build, destroy, and fight in fully destructible environments.
Intense 1v1 soulslike arena fighter! Master perfect parries, break guards, and unlock epic skins in skill-based weapon duels.
Fight over Skibidis and earn money collecting them!
Fight for territory across the map in fast-paced gang fights. Claim a home, lock the doors, build out your base .
Stick Heroes is a multiplayer 2D adventure RPG where players explore a pixel world, fight enemies, collect loot, upgrade
the Memorps are replicating...
A simple multiplayer deathmatch where you can utilise your revolver to propel yourself across the map
Roguelike game where you pick a hero, fight waves of enemies, and survive!
The Classic Spleef Gamemode. Try to break blocks beneath your oppenents to make them fall and be the last one standing.
Compact maps, instant weapons, and fast rounds with quick matches.
An online Backrooms survival extraction where players loot, fight, evade entities, and extract alive with everything to lose.
A chaotic multiplayer arena where the only rule is to bring friends and a bat
A boss fight in the style of Dark Souls.
Welcome to Minesweeper Online, where you’re not just fighting a grid of hidden explosives—you’re fighting everyone watching you
A small game about flying a spaceship in a PvPvE dogfight arena
Fight waves of your self.
A multiplayer PvP sniper game with random items & events
Deflect or fall! Face friends in a chaotic arena of pure reflexes. Block the ball, customize your bat & be the last one standing
Upgrade your tank in full 3D. Survive, grow, and conquer!
Player activity history
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.