s&box games list

s&box games list and player count.

Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.

games
1.6k
playing now
445
24h player peak
518
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03
Powder simulator thumbnail

A classic falling-sand simulation. Drop powder, pour water, spark fire, and watch elements interact in a pixelated sandbox.

+4 24h
1players24h peak 3
324favorites
269upvotes
92%Terry score
04
Deathrun Classic (Beta) thumbnail
Deathrun Classic (Beta) sboxlounge.deathrun-alpha Play

Classic Source-era Deathrun rebuilt for s&box - Beta v1.0 - Improving every week!

+4 24h
0players24h peak 1
19favorites
21upvotes
73%Terry score
06
s&Doom thumbnail
s&Doom akuji.doom_port Play

Classic Doom/Freedoom for s&box. Work in progress. Multiplayer PVP is Released. Co-op coming soon.

+2 24h
0players24h peak 1
413favorites
318upvotes
94%Terry score
07
Mines_weeper thumbnail
Mines_weeper kalay.minesweepergame Play

A clean and modern Minesweeper puzzle game with difficulty modes, timer, records, sound settings, and a stylish UI.

+2 24h
0players24h peak 1
17favorites
14upvotes
84%Terry score
10
Air Hockey thumbnail
Air Hockey shadb.air_hockey Play

Classic air hockey. Two paddles, one puck, fast reflexes, zero nonsense.

+1 24h
0players24h peak 0
162favorites
122upvotes
83%Terry score
14
Aimbox thumbnail
Aimbox anarchy.aimbox Play

Train your aim while recreating classical piano pieces with each shot physically playing the keys of the piece.

+0 24h
0players24h peak 1
176favorites
106upvotes
86%Terry score
21
Spleef thumbnail
Spleef clearlyy.spleef Play

The Classic Spleef Gamemode. Try to break blocks beneath your oppenents to make them fall and be the last one standing.

+0 24h
0players24h peak 0
64favorites
30upvotes
71%Terry score
22
DarkRP [Icefuse] thumbnail

Welcome to our Sandbox DarkRP experience, a roleplay environment built around the classic foundation of law versus crime.

+0 24h
0players24h peak 0
58favorites
38upvotes
68%Terry score

Player activity history

24h range · hourly peaks

s&box games list and player count

What are s&box games?

s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.

The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.

s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.

Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.

Reading the games list

Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.

If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.