Wall Destroyer is progression game where you punch through walls, collect resources, sell them for money and buy stronger gloves
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
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- 1.8k
- playing now
- 205
- 24h player peak
- 210-41
Drop balls through rotating neon rings, earn cash, buy upgrades, unlock skins, and chase bigger rewards.
Experience the life of an average Finn
A cozy falling block puzzle game with auto play, colorful clears, upgrades, quests, and new boards to unlock.
No summary provided.
Cozy hand-drawn idle plinko: drop balls through a meadow board, chase 50x edges, forage, and grow.
Race marbles through various courses - first marble to the goal wins!
Allows you to walk around maps. You can't do anything else.
Jumper is a challenging platformer style game where you must work your way to the top. Can you do it!?
A voxel-based FPS where players build, destroy, and fight in fully destructible environments.
A small, classic, and hassle-free Coin Pusher.
Help Papa send the undead back into the ground where they belong!
Ever wanted to run away from scary PNGs from the internet in the Backrooms? Well, now you can Source 2 style!
Memorize the environment. Spot disturbing anomalies. Decide if the timeline is safe. One bad call and you’re forced to restart
A classic falling-sand simulation. Drop powder, pour water, spark fire, and watch elements interact in a pixelated sandbox.
Explore the world collecting offerings to the Big Marble! Your Faith will be rewarded - unlock new powers and transcend.
Recreating the old classic Deathrun! (Early Alpha thank you for your patience)
Dodgeball on steroids. Charge it up, dash in their face, catch for a free Overcharge — push too far and you stun yourself.
A challenging multiplayer parkour course for those who think they have what it takes.
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.