Sail across to numerous mystical isles, catch rare fish, unlock ships, rods & baits, complete quests, and top the leaderboards!
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
- games
- 1.6k
- playing now
- 439
- 24h player peak
- 518
Blast your competition to bits in a high-octane bomb fest. Play up to 3 friends, strangers or bots!
Every step gives you more speed. Run, jump, and escape across giant keyboard keys levels while your movement gets faster!
Ever wanted to run away from scary PNGs from the internet in the Backrooms? Well, now you can Source 2 style!
Jumper is a challenging platformer style game where you must work your way to the top. Can you do it!?
Jump to the end while avoiding a fiery death
A challenging multiplayer parkour course for those who think they have what it takes.
A simple multiplayer deathmatch where you can utilise your revolver to propel yourself across the map
Bhop (Bunny Hop) is a movement technique in games that allows players to gain speed by jumping continuously.
A ridiculous food-themed parkour game where one brave sausage jumps, falls, survives, and tries to become a legend.
Adds surfing physics, air strafing, climbing, bunny hopping, and more like Wall Jumps/Wall Slide (Parkour).
Medium obby - obby for real master of jumping, continue of Easy Obby!
Time based movement game featuring bunny hopping and rocket jumping!
A horror game, inspired by insomnia and sleep paralysis. You must go to sleep.
Reach the end alive! Tackle the volcano with a fully custom character controller and reach the end as quickly as possible.
Remake of the legendary arcade runner - now in S&box!
Coop jump&run throwing buoys and glowsticks to navigate the sewer!
You know it. And you love it. Take your rocket launcher and shoot under your feet to reach maximum speed!
Jump, Dash and Smash your way through words!
Scream to jump
Player activity history
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.