A single/co-op wave defense game where you or you and your friends stand between your home and an ever-growing horde of monsters
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
Developing an s&box game?View your game’s analytics- games
- 1.8k
- playing now
- 171
- 24h player peak
- 215-7
Throw a paper plane as far as you can. Earn cash for bigger and better planes!!!
Ride an elevator between randomly selected experiences, survive each one, and make it back inside before the doors close
Compete for the prize with your life on the line!
Talk, bluff, accuse, survive. Traitors hide in plain sight, and every vote can change everything.
Poker-like roguelike, in development
Laser Tag in a dark arena. Casual fun for now.
Enter the arena in Hunger Games, a fast survival battle against 24 players. Loot chests, find weapons and became number 1!
WIP - Run from trappers or trap the Runners
Classic Source-era Deathrun rebuilt for s&box - Beta v1.3 - Improving every week!
No summary provided.
Investor City is an exciting real estate management simulator where you play the role of a novice real estate investor.
quick game i made to understand the difrences between c# in unity and s&box
Minimal RP русский RP. Скоро RU и EN серверы. Beta Test.
Replika is a fps doom-like game made for the s&box GameJam #1 2025 with theme REPLICATE
One hunter. One vampire. Two who don't know which side they're on. Stake & Bluff is a social deduction game for 4 people.
Stop the Crazed Bomber from Blowing Up your Backyard
Dodge incoming throws, line up your shots, and eliminate your opponents in chaotic, high-speed matches.
Monkey Ball inspired physics, Only up inspired level. Monkey ball levels to come and more
A slow 5 min walkthrough on a few concepts I tried to create more creative NPCs. This is meant to be more of an inspiration tool
Build, grow, and expand your own isometric farm.
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.