About

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A simple coin pusher game. You drop coins onto a board, they push other coins off the edge, prizes fall, you sell them, you buy upgrades. Repeat until your wallet looks ridiculous.

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๐ŸŽฎ What you can do :

๐ŸŽ Win prizes โ€” multiple types from common to rare (Teddy Bear, Ruby, Gold Ingot, Diamond...)
๐Ÿ’ฐ Sell prizes for cash โ€” or keep one of each type for a Cash Bonus that boosts everything you earn
โฌ†๏ธ Upgrade your machine โ€” 8 upgrades across 3 tiers (quick wins โ†’ mid-game โ†’ long-term grind)
๐Ÿ› ๏ธ Use consumables โ€” Shake the machine to dislodge stuck prizes, summon Coin Rain...
๐ŸŽฏ Complete missions โ€” One-time lifetime missions, ongoing grind missions, and 3 fresh Daily Missions every day
๐Ÿ† Climb leaderboards โ€” global rankings for cash earned, coins scored, prizes won, time played
๐ŸŒ Multiple boards โ€” Classic pusher, Cascade (Plinko-style), Space Station, and more in development...

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๐ŸŽฎ What's coming up soon? :

๐Ÿ† Collection page โ€” discover and collect every prize type (currently locked, but the game is already silently tracking your discoveries)

๐Ÿ“… Weekly missions โ€” bigger goals, bigger rewards, weekly reset

๐Ÿ’Ž More prize types being modeled right now

๐Ÿ“– In-game How to Play explaining all mechanics for new players

๐ŸŽจ More boards, more upgrades, more reasons to come back


Everything's earned in-game. No micro-transactions, no premium currency, no ads.


The game keeps generating coins slowly while you're away (capped at a couple of hours), so you can come back to a small bonus without it playing itself.

๐Ÿ’ฌ Feedback :

Every bug report and feature suggestion goes into the next update. Drop your thoughts in the comments I read everything. Special thanks to everyone who's been here since the early rough versions.

Player history

24h range ยท hourly averages

Updates

4 updates
June Update Coin skins: collect and equip different coin looks from the new Skins tab 13 changes

Added

  • Coin skins: collect and equip different coin looks from the new Skins tab
  • Five skin unlock types: free, cash, level, mission, and milestone (global or per-table)
  • Live progress bar on locked milestone skins
  • Auto coin dropper: unlock and upgrade it across three skill paths with capstones
  • Map-specific boosts (e.g. low gravity on the Space table)
  • First-time "Click to shoot!" hint for new players
  • Out-of-coins rescue: one-time +50 coins for brand-new players who run dry

Improved

  • Full UI rework to a sober, dark-glass style
  • Switched the UI font
  • Redesigned main menu (glass buttons, bigger logo, hover sheen)
  • Shop's first tab now grouped into Coins / Boosts / Map-specific sections

Fixed

  • First-time hint could show off-screen or behind the machine
  • Save and stability hardening across the board
Missions, Cascade, UI design New missions feature 6 changes

Added

  • New missions feature
  • HUD missions panel showing top 3 active missions
  • New Board: Cascade - Unlocks at $10,000 lifetime cash earned, or via the "Cascade Run" mission
  • Stats and Leaderboards buttons in main menu

Improved

  • Main Menu Redesign
  • clickable news link from main menu
Save Fixes, Redeem Codes... more security to the save system to prevent file corruption in the event of a game crash. 3 changes

Added

  • more security to the save system to prevent file corruption in the event of a game crash.
  • redeem code system, which is currently used to compensate players who have experienced data corruption due to a crash.

Fixed

  • Fixed a bug that prevented some coins from being registered.
Show 1 older update
29-04-2026 Update - Changelog. The resale price of the Teddy Bear increases from $80 to $100 4 changes

Improved

  • The resale price of the Teddy Bear increases from $80 to $100
  • The resale price of the Ruby increases from $100 to $150
  • The resale price of the Gold Ingot increases from $300 to $400
  • The resale price of the Diamond decreases from $600 to $1000

Media