A hardcore multiplayer survival minigame where only the last player standing escapes the inferno.
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
- games
- 1.6k
- playing now
- 498
- 24h player peak
- 502
Доберись до вершины — или умри пытаясь. Паркур-игра в стиле Only Up где каждый шаг может стать последним. Предупреждение: Высота
S&Box casino simulator, 20+ RNG based singleplayer & multiplayer games. Initial release, expect bugs.
Paint the ground, steal enemy territory, shoot to eliminate. Most coverage wins.
A "pass-it-on" style word challenge bomb game
Mine an asteroid, sell fragments, upgrade your pickaxe and unlock powerful abilities. Start with wood, end with a laser.
Single/Multiplayer Escape Game
The classic social deduction game of Mafia now in s&box!
Every jump makes your next jump stronger — master momentum, outplay other players, and see how high skill alone can take you.
Relaxing Online Multiplayer Chess in the Park!
Dodge pipes as a flying cheese! Play solo for high scores or join the multiplayer lobby to chat and compete with friends.
Bubble is a 2D multiplayer arcade game inspired by Agar.io. Eat food pellets, absorb smaller cells, and grow
A dark asymmetric third-person PvP game where 1 Harrowed hunts up to 8 Architects defending sacred Bastions with Divine Light.
Welcome to Infinity Cubes! Drop, merge, and multiply your wealth in the ultimate cube tycoon experience!
Minesweeper Multiplayer but in 3D
Alpha Build Needs Work 10 Single Player Puzzles, Over 1000 Multiplayer Bot Levels
Chocolate Clicker is an addictive idle-clicker game where you click, upgrade, automate, and build the ultimate chocolate empire.
No summary provided.
No summary provided.
Connect rows of coins with friends!
Typing game, designed to help you improve your typing speed. Single player only for now, multiplayer being developed.
Player activity history
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.