A fast-paced multiplayer FPS sandbox featuring a diverse arsenal of weapons!
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
- games
- 1.6k
- playing now
- 442
- 24h player peak
- 518
Experience SWB first hand with a handful of demo weapons!
Perm Items & Levels. Make a gang, hold down turf. Buy weapons & armor with upgradable slots. Adv Dupe a base, grow some durgz.
A frantic potato-arena survivor: auto-fire through veggie waves, MASH weapons into upgrades, and outlast the Garlic Titan.
A rogue-like survivor where every run is a chaotic mess of cursed loot, overpowered weapons, and escalating hordes.
Compact maps, instant weapons, and fast rounds with quick matches.
Random Events. Free S&BOX Skins. 6+ Weapons. Dynamic shooter. Case Simulator
Enter the arena in Hunger Games, a fast survival battle against 24 players. Loot chests, find weapons and became number 1!
Chaotic co-op horde survival. Pick weapons, stack cursed artifacts, kill goblins, survive the boss, and die horribly with friend
A clicker where keystrokes are weapons and your pet is a virus.
A simple PvE arena shooter for S&Box. Survive ten waves of enemies with weapons from SWB and upgrade your character.
Build your base, defend it with turrets and spikes, craft weapons and armor. Claim a plot, gather resources, and raid enemy base
A wave based zombie survival game, will be improved and enhanced over time.
A fast-paced arcade shooter where enemies drop weapons, and survival means grabbing the right crate at the right time.
Simple Multiplayer Shooter (First and Third Person) with bots and Weapon Pickups
Slay all zombies and upgrade your weapons to survive endless waves of the undead. Get stronger, move faster, and become unstoppa
Buy Weapons and sell them to become a big Weapons Dealer
A work-in-progress shooter featuring progression, unlockable weapons, and fast-paced movement.
Player activity history
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.