Hang out, share the radio, sign the guestbook… then watch your friends drop into the void. Social plaza + minigames, 64p.
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
Developing an s&box game?View your game’s analytics- games
- 1.8k
- playing now
- 188
- 24h player peak
- 213-51
A group of Terrorists have Traitors in their ranks, only one side can survive. Who will win?
1 Murderer, 1 Gun, and a bunch of paranoid people. Trust no-one.
A micro-scale social fishing game.
Create S&box's greatest farm with offline progression!
Multiplayer roleplay in a 24-hour convenience store. Work, shop, or rob. Other players decide what happens next.
Round-based tactical social deduction
A 3D voxel placer where every block you place stays forever, for everyone.
Hit the beat, dance with friends and climb the leaderboard in this easy to learn, hard to master multiplayer dance game!
Stream your screen, hang out with friends, and code together!
Explore community made clothes with friends
S&Chirp is a social media platform inside of s&box. Currently allows for posts & embedding youtube links is supported.
A living modern city featuring high-fidelity mechanics, a persistent economy, and social gameplay
Minimal RP русский RP. Скоро RU и EN серверы. Beta Test.
Players need to guess the card suit assigned to them at the end of each round without being able to see it
Everyone's guilty of something. The winner is just the one who notices what changed.
Communication without barriers, a world without borders
Get matched with a random stranger for a friendly chat. Skip anytime to meet someone new.
One hunter. One vampire. Two who don't know which side they're on. Stake & Bluff is a social deduction game for 4 people.
this is my first game i made it have 4 videos that repeat and voice and text and it also mutiplayer e to grab ball
Match with other users to chat over an in-game video feed
A social deduction game of paranoia and survival. Trust no one.
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.