Draw cards, cash out, pay debt, and keep your fingers in this cursed arcade demo.
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
Developing an s&box game?View your game’s analytics- games
- 1.8k
- playing now
- 146
- 24h player peak
- 214+12
Space mining co-op: go further into the void for the good ore, just don't run out of oxygen out there.
Climb the leaderboards in an action-packed counterfeit money printing tycoon. The streets don't sleep in Mafia Street.
Explore and observe paranormal horrors in abandoned hotel
Mine crypto, upgrade your rig, and furnish your room. A clicker idle game with a full Windows 7 Aero desktop.
Everything Must Go is a cozy-chaotic shop simulator about turning random junk into a working store.
Dodge obstacles, collect coins, chase high scores, and climb the leaderboards in a fast-paced endless runner.
HighRollerZ is a RNG (Random Number Generator) game, roll and get to the top, gamble or explore the city
Top-Down shooter where you shoot zombies! [WIP] This is a tech demo, so not all planned features are implemented.
A real-time multiplayer 4X strategy game. Build an empire, outlast the alien horde, conquer the Galaxy.
A multiplayer PvP sniper game with random items & events
This is a test run for my admin sandbox permission system with jail and Stacker Precision Tool Let me Know what you want to see
Players need to guess the card suit assigned to them at the end of each round without being able to see it
🥛 FARM MILK 🥛 DEPOSIT MILK IN MILK MACHINE 🎰 1 MILK = 1 DOLLAR 💸 AVOID GNOMES BY UPGRADING 🧙♂️ GNOMES STEAL MILK ☹️
Replika is a fps doom-like game made for the s&box GameJam #1 2025 with theme REPLICATE
This is a very early version of my game, this is my 1st game ever, with some help, im trying to do the 1st campaign in s&box!
A new amazing world where you can be friends with Sonic and Eggman
No Way Down — Climb. Survive. Launch. Welcome to a lost island surrounded by snowy mountains.
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.