Conquer territories, expand your empire, and dominate the battlefield in this fast-paced 2D strategy game.
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
- games
- 1.6k
- playing now
- 471
- 24h player peak
- 534
A business tycoon game where you have to actually manage the businesses to profitability, not just a clicking simulator
An endless liminal maze of fluorescent halls. Explore, survive, and try not to lose your mind.
A skateboarding game with wobbly ragdoll physics
Wave-based zombie survival game with a unique style inspired by Ed-Edd-n-Eddy and crappy MS-Paint doodles.
Work-in-progress Game Boy Advance emulator for s&box, open source!
Throw yourself down a pit to break as many bones as possible
Choose your Slayer, pick your Weapon. Tear through hordes of enemies in a 3rd person action survivors-like.
Do you love playing match 3 games? Ever wish the game could keep playing even when you’re away? We’ve got great news for you!
Megashot is a brutal survival shooter where you fight mutants to reclaim an abandoned, experiment-ravaged Earth.
Duplicate crap into your enemies faces.. or punch them into SUPERVIOLENT GORE EXPLOSIONS
Dodgeball on steroids. Charge it up, dash in their face, catch for a free Overcharge — push too far and you stun yourself.
Classic Doom/Freedoom for s&box. Work in progress. Multiplayer PVP is Released. Co-op coming soon.
Space mining co-op: go further into the void for the good ore, just don't run out of oxygen out there.
Gather resources, build your defenses, and smash the enemy base in a 6v6 FPS showdown!
A top-down arena survival shooter: a ninja blob vs endless hordes. Auto-fire, dodge, upgrade weapons, mutate into OP ults. Solo!
A worms-inspired artillery game with randomly generated levels.
Ride an elevator between randomly selected experiences, survive each one, and make it back inside before the doors close
scary and fun game!
Player activity history
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.