ChangesNo public changelog.
s&box game feed
s&box game feed.
New s&box game releases and update notes when creators publish changelogs.
AboutCreate your dream supermarket, optimize operations, hire staff and build the most successful store in town.
ChangesNo public changelog.
ChangesCosmetic Update
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Added
- Trail Cosmetics
- Splat Cosmetics
- Bone Break Cosmetics
- Models for the helicopter and jetpack
- Hoops and a new challenge
- Text chat
Improved
- Balancing of the game
- Voice chat radius
Fixed
- Fixed some errors (but not all)
Known issues
- A clothing container error that I have been trying to fix for a week now.
AboutA frantic potato-arena survivor: auto-fire through veggie waves, MASH weapons into upgrades, and outlast the Garlic Titan.
AboutThis is a Track Creator for my Racing Game
ChangesNES SUPPORT!!
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Added
- .NES support
- individual controls for nes and gameboy
Improved
- screen tear issues
- bad framing of game frames
Known issues
- no multiplayer yet. (I'm working on it!)
- sound is a bit choppy (also on my to-do list)
ChangesMASSIVE UPDATE
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Added
- Fresh custom scene preview thumbnails for active menu protocols.
- An upscaled system database wipe disclaimer notice block above global leaderboard tables.
- Aligned status headers and custom layout dividers (//) for pending deployments.
Improved
- Camera drift stabilization to smooth out drone tracking trajectories and remove perspective warping.
- Sun lighting direction adjusted to an even top-down angle for natural lane visibility.
- Main menu row flex structures to center titles perfectly on the visual baseline.
- Exhaust particle swarm parameters re-mapped to cleanly follow dynamic vehicle velocity.
Fixed
- A layout tracking bug causing civilian figures to clump and overlap on the sidewalks.
- A severe texturing conflict causing asphalt materials to violently reflect light as blinding white blocks.
- A runtime UI crash (CS0103 context mapping break) caused by unescaped CSS layout rules inside Razor style sheets.
- A control flow compiler block (CS1525 expression exceptions) within nested UI loops.
- Missing dark segmented joint line divisions along active concrete walking paths.
Removed
- Redundant global sun light initialization from the core manager that was doubling brightness.
- Unused local variable allocations to permanently clear CS0219 dead-code console warnings.
Known issues
- Minor rendering artifacts with the sidewalks in SimpleTest.
ChangesPolish#1
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Added
- - Added Rat king interaction with pardon
- - Added Main menu & change-log (which you are reading now)
- - Added decoration
- - Added low light zone to the slums at the Litch's dungeon
- - Added various sound effects, and background music
- - Implemented the map skill
- - Added illusory walls
- -Added moving enemies
Improved
- - Changed how battles are done, to make them more dynamic
Known issues
- -When changing resolution the lighting is broken.
AboutA weapon playground with a mix of game modes. Practice shooting or challenge yourself in the arena.
ChangesUpdate #2 - New Enemy Types & QOL
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Added
- 2 New Enemy Types:
- - Orc Crossbowmen - Fires bolts at the player from a medium distance
- - Goblin Channelers - Hangs back and buff their allies
- New Behaviour for Ogres:
- - Ogres will now pick up and throw their goblin allies at the player for a large amount of damage
Improved
- - Player HUD has been overhauled
- - Main Menu has received some camera panning + layout upgrades
- - Late game performance should be somewhat better now. Less ragdolls will be created when things start getting crazy.
- - Balance:
- I've made a lot of balance changes, I'm not going to list them all. I've made several more buffs to get the Greatsword more consistently strong as the Fire Staff, so they should be more balanced. Enemies spawn faster now too, so it might feel a bit more difficult for new players.
Fixed
- - Attack range + damage buffs are now correctly reflected during spintime (bladestorm runtime) without having to restart.
- - Enemies no longer spawn in the middle of the room before moving to their randomised spawn location (I think, please let me know if this still happens).
- - UI bugs created by latest S&box update
AboutConnect to your twitch and let your viewers play for once!
ChangesNo public changelog.
ChangesNo public changelog.
ChangesPatch v0.3.1
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Fixed
- -Base Economy Numbers that were still set to test numbers
- -Orbitals are no longer always visible and are now hidden behind the FoW
Known issues
- -Late Game with lots of ships, sometimes some of the ships lose pathing and stop moving