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Cut Them Down

struggler.cut_them_down

Choose your Slayer, pick your Weapon. Tear through hordes of enemies in a 3rd person action survivors-like.

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About

CUT THEM DOWN! - UPDATE #3 - BOSS, DIFFICULTIES, META-PROGRESSION

Prepare to tear through hordes of enemies using the Slayer and Weapon of your choosing. Cut them down for as long as you can. Gain mastery over your Slayers and Weapons to unlock powerful talents.

Can you take a position in the top 10 on the kills leaderboard?

Slayers:

  • Duelist - Do you like critical strikes? Duelist will crit so hard your eyes bleed.
  • Wizard - May look like an old fool, but that doesn't stop him picking up the Greatsword. Wizard is all about resource, prepare to have endless pools of rage and mana.

Weapons:

  • Greatsword - It's much too big to be called a sword.. but that's what it is. Pick this weapon for slow, methodical cleaves that will send goblins flying, or if you wish to spin around until you can't no more.
  • Fire Staff - Sit back, relax, and toast goblins from a safe distance. Fireballs, Flamewalls & Meteorites.


This game is very much a work in progress. Look forward to these in coming updates:

  • New Slayers
  • New Weapons
  • New Stages
  • Localisation
  • Buff Tracker
  • UI Improvements

Player history

24h range · hourly averages

Updates

3 updates
Version 0.0.3 Update #3 - Boss, Difficulties & Meta-Progression Boss: Orc Boss 12 changes

Added

  • Boss: Orc Boss
  • Achievements
  • Achievement Shop
  • Difficulties
  • Greatsword Talent: Unbridled Blade
  • Settings Menu - Volume Sliders

Improved

  • Lots of balance changes across the board.
  • Greatsword now increases health per level up. All melee weapons will do this going forward.
  • Greatsword has received several other buffs, it should scale as well as the Fire Staff now.
  • Fire Staff burn damage has been nerfed somewhat.

Fixed

  • Fixed error when Goblins are thrown by Ogres
  • Fixed Orc Crossbowmen quivers remaining after they had been killed
Version 0.02 Update #2 - New Enemy Types & QOL 2 New Enemy Types: 13 changes

Added

  • 2 New Enemy Types:
  • Orc Crossbowmen - Fires bolts at the player from a medium distance
  • Goblin Channelers - Hangs back and buff their allies
  • New Behaviour for Ogres:
  • Ogres will now pick up and throw their goblin allies at the player for a large amount of damage

Improved

  • Player HUD has been overhauled
  • Main Menu has received some camera panning + layout upgrades
  • Late game performance should be somewhat better now. Less ragdolls will be created when things start getting crazy.
  • Balance:
  • I've made a lot of balance changes, I'm not going to list them all. I've made several more buffs to get the Greatsword more consistently strong as the Fire Staff, so they should be more balanced. Enemies spawn faster now too, so it might feel a bit more difficult for new players.

Fixed

  • Attack range + damage buffs are now correctly reflected during spintime (bladestorm runtime) without having to restart.
  • Enemies no longer spawn in the middle of the room before moving to their randomised spawn location (I think, please let me know if this still happens).
  • UI bugs created by latest S&box update
Version 0.01 Update #1 Wizard Slayer 8 changes

Added

  • Wizard Slayer
  • Added avatar display to leaderboard
  • New music!

Improved

  • Greatsword animations can now be cancelled in an attempt to make the weapon feel less clunky.
  • Greatsword Bladestorm does more damage and has higher attack speed at base values.
  • Various HUD ability icon improvements

Fixed

  • Fixed a bug that made flame wall apply 2 stacks of burn by default
  • Fixed a bug that prevented Fuel the Flame talent on Fire Staff from regenerating resource

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