AboutBlock Blast meets Tetrio! Drop blocks, clear lines, and outlast opponents in this Battle Royale puzzle.
s&box game feed
s&box game feed.
New s&box game releases and update notes when creators publish changelogs.
ChangesNow with AI & Drawing objects in lobby
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Added
- - From now on users can draw things in the lobby which floats across the screen for all players
- - In case users do not want to wait, Pencilbot can now play with you :)
AboutCo-op town jobs on a new city map. Realistic cars, litter, leaves, deliveries, rebirth. Up to 64 players. Early Access v0.3.0.
ChangesNo public changelog.
ChangesQuality of Life Update
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Added
- - Floating power bar above the ball (only visible while charging) with glow effect at max power
- - Visual arrow gizmo on StartZones in the editor showing camera spawn direction (level designer aid)
- - Camera now auto-aligns with the StartZone's facing direction at every spawn/respawn (initial spawn, OOB reset, R
- reset, hole transitions, course restart)
Improved
- - End-of-hole "HOLE COMPLETE" leaderboard now scrolls past 15 entries instead of stretching the popup off-screen
- - Power bar follows the camera's right vector (always stays on screen-right regardless of camera rotation, never
- crosses in front of the ball)
- - Tutorial popup save state is now read after persistence loads (no more re-prompting on relaunch after Skip)
- - Tutorial flag is cleared on every MainMenu return (defense-in-depth covering force-quit, mid-tutorial back-to-menu,
- etc.)
Fixed
- - Tutorial state no longer bleeds into regular maps if the player exits the tutorial mid-run (game-breaking bug —
- tutorial would activate on Solo Level X)
- - Charge state no longer leaks across resets — pressing R, going OOB, sinking a hole, or advancing to the next hole
- while holding the shot button no longer fires a phantom shot at respawn
- - Per-hole leaderboard no longer overwrites a WR with a worse subsequent run (added local-PB guard before cloud
- submit)
- - "TOP 10!" / "WR!" popup no longer fires spuriously on regression runs when the cloud cache hasn't refreshed (gated
- on actual PB improvement)
- - Tutorial popup at first launch now correctly hides after pressing Skip across game restarts
Removed
- - Nothing removed this build
Known issues
- - Local PB tracking compares only by raw time while cloud ranks by weighted score (time + 3s × strokes) — rare edge
- cases where local says "new PB" but cloud disagrees. Will be addressed in a follow-up if it surfaces in player
- reports.
AboutCollect creatures, upgrade your bonuses, and blast the grid in a mix of gacha, idle, and puzzle gameplay.
AboutAn endless liminal maze of fluorescent halls. Explore, survive, and try not to lose your mind.
ChangesNo public changelog.
AboutGyro Arena is a physics auto-duel roguelite
ChangesTutorial Update
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Added
- Added a few video tutorials for new players. Since some players found the gameplay confusing.
ChangesNo public changelog.
ChangesBoat Update
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Added
- Boat Key for the Motor Dinghy
- 10% bonus rewards after reaching daily quota
Improved
- EQUIPMENT: Air Tank lv.3, Cost $8,000 to $7,500
- EQUIPMENT: Diving Mask lv.3, Cost $13,000 to $11,000
- EQUIPMENT: Headlamp lv.3, Cost $8,500 to $7,500
- EQUIPMENT: Toolbelt lv.3, Cost $15,000 to $13,500
- EQUIPMENT: Wetsuit lv.3, Cost $11,000 to $10,000
- TOOLS: Increased Buoy's floating speed for treasure
- TOOLS: Increased Flashlight's range from 15m to 35m
- TOOLS: Increased Deployable Air Tank's duration from 60s to 120s
- TREASURE: Increased required power to grab from 3 to 4
- Handling of incapacitated divers should feel smoother
Fixed
- Incorrect direction of deployed Buoy
AboutA simple, relaxing game where you smash piles of trash!
ChangesBig update
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Added
- New object: refrigerator
- Added soda from the refrigerator to customer orders
- Meat slicing from the spit
- Added interaction animations
- new 3 customers
- Shop where you can buy upgrades!
Fixed
- Bugs fix
AboutSome S&Box projects to test some systems and stress test the engine.
ChangesPatch 0.1.01
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Improved
- Gun Buffs
- M4A4 fire rate increased from 6 - 7
- SMG dmg INCREASED from body 20 - 32 and head damage 44 - 46
- Stamina Buff
- base stamina regen 4 - 8 felt to slow and way to limiting with how it was. Hopefully this feels better with the pacing of my game.
- Execute window change
- Execute HP level raised from 25 - 50
Fixed
- Recall TP logic polished up (cant get out of the map now)
- Recall now should work for players on higher ping
- Recall throw stamina removed stamina required for TP changed to 75 (now cant spam)
- Grapplehook should now replicate the visual properly and not duplicate the line renderer.
- Grapplehook logic changed should now have a better feel when swinging.
- Air Walker double jump multiplier boosted from 1 to 1.6 (not 1.6 higher then normal jump feels like half height)