s&box game feed

s&box game feed.

New s&box game releases and update notes when creators publish changelogs.

Game update
Pencil Panic (Draw and Guess) thumbnail
Pencil Panic (Draw and Guess) lazurite.pencilpanic Play

ChangesNow with AI & Drawing objects in lobby

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Added

  • - From now on users can draw things in the lobby which floats across the screen for all players
  • - In case users do not want to wait, Pencilbot can now play with you :)
New game
Versus thumbnail
Versus aethercore.versus Play

AboutIntense 1v1 soulslike arena fighter! Master perfect parries, break guards, and unlock epic skins in skill-based weapon duels.

Game update
Dice thumbnail
Dice justasimplemap.dice Play

ChangesUI/Ux Update

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Added

  • Effect under the tree
  • Shop : Auto clicker
  • New music

Improved

  • Auto random music
  • Effect on menu
  • New interface

Fixed

  • Dice too-high level cause error
0.1.2
Game update
Map Viewer thumbnail
Map Viewer sugmagaming.map-viewer Play

ChangesNo public changelog.

Game update
Golf Split thumbnail
Golf Split vtgames.golf_golf_golf Play

ChangesQuality of Life Update

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Added

  • - Floating power bar above the ball (only visible while charging) with glow effect at max power
  • - Visual arrow gizmo on StartZones in the editor showing camera spawn direction (level designer aid)
  • - Camera now auto-aligns with the StartZone's facing direction at every spawn/respawn (initial spawn, OOB reset, R
  • reset, hole transitions, course restart)

Improved

  • - End-of-hole "HOLE COMPLETE" leaderboard now scrolls past 15 entries instead of stretching the popup off-screen
  • - Power bar follows the camera's right vector (always stays on screen-right regardless of camera rotation, never
  • crosses in front of the ball)
  • - Tutorial popup save state is now read after persistence loads (no more re-prompting on relaunch after Skip)
  • - Tutorial flag is cleared on every MainMenu return (defense-in-depth covering force-quit, mid-tutorial back-to-menu,
  • etc.)

Fixed

  • - Tutorial state no longer bleeds into regular maps if the player exits the tutorial mid-run (game-breaking bug —
  • tutorial would activate on Solo Level X)
  • - Charge state no longer leaks across resets — pressing R, going OOB, sinking a hole, or advancing to the next hole
  • while holding the shot button no longer fires a phantom shot at respawn
  • - Per-hole leaderboard no longer overwrites a WR with a worse subsequent run (added local-PB guard before cloud
  • submit)
  • - "TOP 10!" / "WR!" popup no longer fires spuriously on regression runs when the cloud cache hasn't refreshed (gated
  • on actual PB improvement)
  • - Tutorial popup at first launch now correctly hides after pressing Skip across game restarts

Removed

  • - Nothing removed this build

Known issues

  • - Local PB tracking compares only by raw time while cloud ranks by weighted score (time + 3s × strokes) — rare edge
  • cases where local says "new PB" but cloud disagrees. Will be addressed in a follow-up if it surfaces in player
  • reports.
0.4.543
Game update
Sand Fall thumbnail
Sand Fall kraygar.sand_box Play

ChangesNo public changelog.

Game update
Medieval RP thumbnail
Medieval RP pinkrp.mdvlrp Play

ChangesNo public changelog.

Game update
Capture Le Boxita thumbnail
Capture Le Boxita justgames9000.capture_le_boxita Play

ChangesTutorial Update

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Added

  • Added a few video tutorials for new players. Since some players found the gameplay confusing.
1.0.3
Game update
Jank Showdown thumbnail
Jank Showdown sausagemangood.rc3 Play

ChangesNo public changelog.

Game update
s&Diver thumbnail
s&Diver treehaven.sdiver Play

ChangesBoat Update

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Added

  • Boat Key for the Motor Dinghy
  • 10% bonus rewards after reaching daily quota

Improved

  • EQUIPMENT: Air Tank lv.3, Cost $8,000 to $7,500
  • EQUIPMENT: Diving Mask lv.3, Cost $13,000 to $11,000
  • EQUIPMENT: Headlamp lv.3, Cost $8,500 to $7,500
  • EQUIPMENT: Toolbelt lv.3, Cost $15,000 to $13,500
  • EQUIPMENT: Wetsuit lv.3, Cost $11,000 to $10,000
  • TOOLS: Increased Buoy's floating speed for treasure
  • TOOLS: Increased Flashlight's range from 15m to 35m
  • TOOLS: Increased Deployable Air Tank's duration from 60s to 120s
  • TREASURE: Increased required power to grab from 3 to 4
  • Handling of incapacitated divers should feel smoother

Fixed

  • Incorrect direction of deployed Buoy
0.7.0
Game update
Creepy Doner: Night Shift thumbnail
Creepy Doner: Night Shift luckygaming.doner_kiosk Play

ChangesBig update

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Added

  • New object: refrigerator
  • Added soda from the refrigerator to customer orders
  • Meat slicing from the spit
  • Added interaction animations
  • new 3 customers
  • Shop where you can buy upgrades!

Fixed

  • Bugs fix
1.0
New game
LoopDrop thumbnail
LoopDrop kalay.bounce_ring_idle Play

AboutDrop balls through rotating neon rings, earn cash, buy upgrades, unlock skins, and chase bigger rewards.

New game
MTL TEST thumbnail
MTL TEST taxi.mow_the_lawn_test Play

AboutNo summary provided.

Game update
Strafe Shot thumbnail
Strafe Shot mossygames.strafe_shot Play

ChangesPatch 0.1.01

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Improved

  • Gun Buffs
  • M4A4 fire rate increased from 6 - 7
  • SMG dmg INCREASED from body 20 - 32 and head damage 44 - 46
  • Stamina Buff
  • base stamina regen 4 - 8 felt to slow and way to limiting with how it was. Hopefully this feels better with the pacing of my game.
  • Execute window change
  • Execute HP level raised from 25 - 50

Fixed

  • Recall TP logic polished up (cant get out of the map now)
  • Recall now should work for players on higher ping
  • Recall throw stamina removed stamina required for TP changed to 75 (now cant spam)
  • Grapplehook should now replicate the visual properly and not duplicate the line renderer.
  • Grapplehook logic changed should now have a better feel when swinging.
  • Air Walker double jump multiplier boosted from 1 to 1.6 (not 1.6 higher then normal jump feels like half height)
0.1.01
Game update
Idlemirr thumbnail
Idlemirr ald.idlemirr Play

ChangesNo public changelog.