s&box game feed
s&box game feed.
New s&box game releases and update notes when creators publish changelogs.
AboutA clicker with elements of nation building and strategy. [EARLY BUILD]
AboutSharpen your aim. Three speeds, one crosshair, endless improvement.
AboutNo summary provided.
ChangesOnline Sync & Leaderboard Update
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Added
- Initial network snapshot support for online arena food state.
- Reliable full food sync heartbeat for online lobbies.
- Scrollable global ranks panel with larger rows and Steam avatar support.
Improved
- Online food synchronization now uses reliable full-state sync plus lightweight live updates.
- Joining players now receive arena food state immediately instead of waiting for packet-based updates.
- Remote snake and bot visual smoothing has been improved for online matches.
- Global ranks now load up to 50 players and can be browsed with scrolling.
Fixed
- Fixed food appearing missing, sparse, or unsynchronized for connected players.
- Fixed lost food snapshot chunks leaving clients with an incomplete arena state.
- Fixed unreliable food updates interrupting reliable full sync during lobby joins.
- Fixed online snakes and bots visually jittering or shifting sideways in some cases.
- Fixed runtime lambda substitution warnings after recent s&box updates.
ChangesNo public changelog.
ChangesThe "No More Lonely Duels" Update
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Added
- Training Bot Added: No more standing around while waiting for a friend in the lobby or when the server is empty! We've added an AI opponent (Bot) to the game so you can test your skills and get used to those strict Parry and Dodge timings.
Improved
- Combat animation transitions and the overall weight of the sword feel have been smoothed out.
Fixed
- Arena Intrusion Bug Fixed: We fixed that infamous issue where players chilling in the lobby (not in combat) could suddenly wander into the middle of an ongoing match and interrupt the fight. The arena borders are now sealed; the duel belongs strictly to the two fighters (or the bot)!
ChangesNo public changelog.
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Changes5/31 - The Richard Update
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Added
- More colors — the palette now grows from 3 up to 6 as your score climbs, so the matching gets richer (and tougher) the longer you survive.
- Map themes — the world shifts through six background environments as you go, instead of one static sky.
- Two new ways to play, rolled in at random when you start a run
Improved
- The loaded mode is now clearly shown on screen (COLOR / FORM / BOTH / DAILY MODE) so you always know what you're playing.
- Rebuilt the speed curve to ramp smoothly and evenly — a real middle gear instead of a flat start followed by a sudden wall.
Fixed
- The SAVES counter no longer overlaps the mode text (moved clear to the top-left).
Known issues
- Daily currently appears at random rather than as a single fixed daily challenge, and new shapes are still on the way.
ChangesNo public changelog.
AboutCreate your dream supermarket, optimize operations, hire staff and build the most successful store in town.
ChangesNo public changelog.
ChangesCosmetic Update
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Added
- Trail Cosmetics
- Splat Cosmetics
- Bone Break Cosmetics
- Models for the helicopter and jetpack
- Hoops and a new challenge
- Text chat
Improved
- Balancing of the game
- Voice chat radius
Fixed
- Fixed some errors (but not all)
Known issues
- A clothing container error that I have been trying to fix for a week now.