s&box game feed

s&box game feed.

New s&box game releases and update notes when creators publish changelogs.

Game update
Starbits thumbnail
Starbits clementine.starbits_game Play

ChangesNo public changelog.

Game update
PSXEmu thumbnail
PSXEmu redsnail.psxemu Play

ChangesBug fix

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Fixed

  • Loading an older save state would just "freeze" the emulator
1.0.2
Game update
Snake Arena Online thumbnail
Snake Arena Online kalay.snake_arena_online Play

ChangesOnline Sync & Leaderboard Update

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Added

  • Initial network snapshot support for online arena food state.
  • Reliable full food sync heartbeat for online lobbies.
  • Scrollable global ranks panel with larger rows and Steam avatar support.

Improved

  • Online food synchronization now uses reliable full-state sync plus lightweight live updates.
  • Joining players now receive arena food state immediately instead of waiting for packet-based updates.
  • Remote snake and bot visual smoothing has been improved for online matches.
  • Global ranks now load up to 50 players and can be browsed with scrolling.

Fixed

  • Fixed food appearing missing, sparse, or unsynchronized for connected players.
  • Fixed lost food snapshot chunks leaving clients with an incomplete arena state.
  • Fixed unreliable food updates interrupting reliable full sync during lobby joins.
  • Fixed online snakes and bots visually jittering or shifting sideways in some cases.
  • Fixed runtime lambda substitution warnings after recent s&box updates.
2026.06.09
Game update
Versus thumbnail
Versus aethercore.versus Play

ChangesThe "No More Lonely Duels" Update

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Added

  • Training Bot Added: No more standing around while waiting for a friend in the lobby or when the server is empty! We've added an AI opponent (Bot) to the game so you can test your skills and get used to those strict Parry and Dodge timings.

Improved

  • Combat animation transitions and the overall weight of the sword feel have been smoothed out.

Fixed

  • Arena Intrusion Bug Fixed: We fixed that infamous issue where players chilling in the lobby (not in combat) could suddenly wander into the middle of an ongoing match and interrupt the fight. The arena borders are now sealed; the duel belongs strictly to the two fighters (or the bot)!
0.9.0.1
Game update
All Hail Big Marble thumbnail
All Hail Big Marble waveparadigm.all_hail_big_marble Play

ChangesNo public changelog.

Game update
CryzethLab thumbnail
CryzethLab cryzethteam.game Play

ChangesNo public changelog.

Game update
LightRP thumbnail
LightRP lightroleplay.light-rp Play

ChangesNo public changelog.

Game update
The Trading Pit thumbnail
The Trading Pit 14p.the_trading_pit Play

ChangesNo public changelog.

Game update
Point Five thumbnail
Point Five rwtrcsc.point_five Play

Changes5/31 - The Richard Update

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Added

  • More colors — the palette now grows from 3 up to 6 as your score climbs, so the matching gets richer (and tougher) the longer you survive.
  • Map themes — the world shifts through six background environments as you go, instead of one static sky.
  • Two new ways to play, rolled in at random when you start a run

Improved

  • The loaded mode is now clearly shown on screen (COLOR / FORM / BOTH / DAILY MODE) so you always know what you're playing.
  • Rebuilt the speed curve to ramp smoothly and evenly — a real middle gear instead of a flat start followed by a sudden wall.

Fixed

  • The SAVES counter no longer overlaps the mode text (moved clear to the top-left).

Known issues

  • Daily currently appears at random rather than as a single fixed daily challenge, and new shapes are still on the way.
Game update
SPRAIN thumbnail
SPRAIN stellawisps.sprain Play

ChangesCosmetic Update

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Added

  • Trail Cosmetics
  • Splat Cosmetics
  • Bone Break Cosmetics
  • Models for the helicopter and jetpack
  • Hoops and a new challenge
  • Text chat

Improved

  • Balancing of the game
  • Voice chat radius

Fixed

  • Fixed some errors (but not all)

Known issues

  • A clothing container error that I have been trying to fix for a week now.
1.2.3