s&box game feed

s&box game feed.

New s&box game releases and update notes when creators publish changelogs.

Game update
LuckyHook thumbnail
LuckyHook priowerk.luckyhook Play

ChangesUpdate notes

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Improved

  • [2026-06-20] Fishing reworked: set the hook on bite (LMB within 2 sec.), fish fights in phases (Running, Fighting, Tired, Final Burst) – HUD shows current phase with color
  • [2026-06-20] Fish size now affects the fight: a record-sized carp is noticeably harder to land than a small one. The minigame shows size (Small / Medium / Large / Huge) as a bar
  • [2026-06-20] Fish now have preferred times of day: Eel and Catfish bite at night, Trout and Pike at dawn and evening, Carp in the morning. Catch display and codex show each fish's best time
Game update
MineS&weeper thumbnail
MineS&weeper mostudio.sweeper_otso Play

ChangesGame Mode Update!

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Added

  • New death camera
  • Bouncy Game Mode
  • Ice Rink Game Mode
  • CRT shader on leaderboards
  • Bloom

Improved

  • Leaderboards Performance

Fixed

  • Emojis were not unloading

Removed

  • psp1g 7TV emote pack
a_1.2
Game update
Blind & Loaded thumbnail
Blind & Loaded suburbianites.blindloaded Play

ChangesFrenzy, New Items & Smarter Bots

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Added

  • New game mode: Frenzy — free-for-all where, from round 2 on, every living player draws a fresh random item each round
  • New item — BARRIER: raise a wall in front of you that blocks bullets and passage until the next round
  • New item — SWAP: instantly swap positions with a random enemy
  • New item — WILDCARD: turns into a random other item the moment you use it
  • AFK system — players who stop moving sit out matches (AFK chip and overhead label) and rejoin the instant they move; idle players no longer drag bots into a lobby

Improved

  • Smarter bots — they path around gaps instead of falling in, react to real footsteps instead of always knowing where you are, can be fooled by DECOY, FLASHBANG and MUTE, respect BARRIER walls, no longer get stuck, and each has its own aim, reflexes and hearing
  • Scoreboard now tags HOST and BOT, and splits by team with live alive-counts in team modes
  • The whole HUD now hides while the shop is open
  • BP reward popup is cleaner — no background box
  • Consistent key-prompt styling across the HUD, including TAB
  • Killfeed polish
  • Movement and wind retuned — walk speed lowered and wind eased to match, so pushing against the wind stays possible
  • Lobby size lowered from 16 to 14 players

Fixed

  • Revealed enemies now show their laser sight, not just their body
  • Fixed a lobby issue during host migration (when the host leaves)
  • FLASHBANG tooltip now shows the correct duration (5s)
Game update
splitclicker thumbnail
splitclicker gamah.splitclicker Play

ChangesMany buttons, see other players technically

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Added

  • more buttons
  • other player cursors

Improved

  • server and client bandwidth

Fixed

  • lack of buttons

Removed

  • probably some security features

Known issues

  • absolutely more than before.
1.6
Game update
MagicRP thumbnail
MagicRP kryptstudios.magicrp Play

ChangesJune Update

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Added

  • Add tint first-person arms to match body skin tone.
  • Add house-coloured school uniform as default student outfit.

Improved

  • Ignissaliva stay active on spell switch.

Fixed

  • Piano was making strange noises.
  • Spell targeting line of sight and Ignisalva salva persistence.

Removed

  • Remove some clothes not related with the world.
Game update
Prison Box thumbnail
Prison Box enifun.prison_box Play

ChangesQoL: Boosters & Inventory

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Added

  • - Quick-switch tabs on the inventory and boosters panels, hop straight from one to the other without closing out and retyping a command.
  • - Boosters now show what they earned you. When a Shard Boost or Sell Boost runs out, chat shows the total extra shards or cash it brought in over its run.

Improved

  • - Typing a command that does not exist now points you to /help instead of a dead end.
0.1g
Game update
S&Business thumbnail
S&Business subdoctor.tempname Play

Changesnew business and more UI rework

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Added

  • New Business: Window Cleaning
  • • Added the Window Cleaning Business.
  • • Manage your company through the Home, Crew, Contracts, Suppliers, and Settings tabs.
  • • Complete the new Help Clean minigame by mixing cleaning products and removing grime for bonus rewards.
  • • The contract board rotates available jobs while crews work in the background.
  • • Hire and promote up to 3 crew members through on-the-job experience.
  • • Build company reputation by completing contracts.
  • • Purchase branded cleaning products from suppliers to unlock mixing recipes.
  • Crypto
  • • Added new miners:
  • ‣ Avalon A1466
  • ‣ Antminer S19 Pro
  • • Added new power upgrades:
  • ‣ Battery Storage Array
  • ‣ Geothermal Plant
  • • Added Facility Manager for automatic BTC collection.
  • • Added Energy Broker to reduce power costs.
  • • Added 5 fleet-wide operation upgrades:
  • ‣ Firmware
  • ‣ Cooling
  • ‣ Power Distribution
  • ‣ Network
  • ‣ Ventilation
  • • Added multiple UI and dashboard improvements throughout the mining system.
  • Gas Station Business
  • • Added a new fuel restock minigame:
  • ‣ Back in the tanker
  • ‣ Connect the fuel hose
  • ‣ Refill underground tanks
  • ‣ Pay wholesale fuel costs
  • • Added station upgrades:
  • ‣ Marketing — +10% demand per level
  • ‣ Tank Expansion — +5,000L storage per level
  • ‣ Convenience Store — passive income
  • ‣ Workers — automated fuel deliveries and refills

Improved

  • Construction Business
  • • Fully revamped Construction Business UI and progression.
  • • Progress through:
  • ‣ Renovation Contracts
  • ‣ Building Division
  • ‣ Demolition Division
  • • Added Renovation and Demolition Contracts.
  • • Added Projects tab with All, Renovation, Build, and Demolition filters.
  • • Added one-click contract acceptance.
  • • Added automation upgrades including Foreman, Auto-Supply, Auto-Collect, Supervisor, Build Queue, and Demolition upgrades.
  • • Construction businesses can now be sold through appraisals and NPC buyer offers, or liquidated instantly for 20% value.
  • • Home dashboard now displays Total Revenue and Hourly Revenue.
  • • Improved building assistance with enhanced paint effects and new construction sound effects.
  • Bank
  • • Improved readability of the card design selection screen with larger titles and clearer boost descriptions.
  • Multiplayer & Profiles
  • • Portfolio data now loads faster in multiplayer lobbies.
  • UI & Chat
  • • Improved the visual design of the main UI and pause menu.
  • • Added a new Overview tab to the pause menu featuring:
  • ‣ Profile Card
  • ‣ Balance & Income Summary
  • ‣ Session Information
  • ‣ Changelogs Link
  • • Chat now includes filters for All, System, and Players.
  • • Added emoji support in chat.
  • • Click a player's name or avatar in chat to open their CEO Portfolio.
  • • Added a Discord invite button to chat and the pause menu.
  • • Added an issue reporting system to chat with category selection and detailed submissions.

Fixed

  • • Fixed a UI clipping issue in Casino Mines.
  • • Fixed multiple crypto mining UI and text rendering issues.
  • • Fixed portfolio and market table display issues in the Crypto tab.

Removed

  • temporarily disabled the office
0.85
Game update
Hide the Body thumbnail
Hide the Body resync.hidethebody Play

ChangesQuick Patch.

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Added

  • Refund System.
  • - Masked Daddy, you should get 1.9k money when you start the game.

Improved

  • Save System
  • - Improved it a bit.
  • - Added secret stats that will appear in new updates. 🔪🔫

Fixed

  • Retry sometimes wasn't restarting the game.

Known issues

  • For some reason, money gets subtracted. Since i have no idea why it's happening in during what event. ill try to
1.3.7.1
Game update
Pushout: Demolition Derby thumbnail

ChangesBalance, Balance

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Added

  • Collision effects now also trigger when hitting world objects, not just other players.

Improved

  • Balanced maps to improve match flow and gameplay.
  • Further balanced and refined the collision system.

Fixed

  • Fixed the Roamer's collider.

Removed

  • Campers haha
v0.4
Game update
S&Pets thumbnail
S&Pets beachside.s_pet Play

ChangesNo public changelog.

Game update
Warring Kingdoms Card Game thumbnail
Warring Kingdoms Card Game danknetworks.warringkingdoms Play

ChangesPatch Notes v1.1.3

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Added

  • New guided tutorial for Skirmish at the Crossroads. We pick the Wei deck for you and stack it so your best opening cards show up first.
  • Nine quick tips walk you through your first match, one mechanic at a time. Skip them whenever you want.
  • A welcome screen for new players that points you to Story Mode and covers the basics.
  • You can now drag cards straight onto the battlefield. Grab a card and a full size copy follows your cursor, then drop it on a lane.
  • More music

Improved

  • Main buttons are now proper bronze plaques.
  • Council, Warpath, and Missions buttons each wear their faction color.
  • The Settings gear is jade with a gold trim.
  • Every deck button is color coded to its faction now, not just the starters.
  • The faction seal sits behind the lobby title.
  • Join Duel is green so it reads as go.
  • Rematch is green, Withdraw is red.
  • The Battle Chronicle moved up under your name plate where you can actually see it.
  • Story menus all line up at the same width now.
  • The chapter fight title matches the fight header font.
  • Cards make a sound as they pop out of a War Chest pack.

Fixed

  • Victory and defeat music actually plays now, and the background track drops so you can hear it.
  • AI no longer gets stuck on mulligan. If a bot stalls for 10 seconds, it just keeps its hand and moves on.
  • Drag and drop works. The old version used the wrong kind of event, so it never fired.
  • Fixed defeat/victory music not playing
  • Default SFX lowered and Music increased
  • Added a (Good for new players) next to Wei starter deck
  • Shortened load time for card glossary

Removed

  • Dropped the deck count from the corner of the battle screen. It was just clutter.

Known issues

  • Placing a card is click to grab, click to drop, not a press and hold drag. The card follows your cursor either way.
v1.1.3
Game update
Deathrun Classic (Beta) thumbnail
Deathrun Classic (Beta) sboxlounge.deathrun-alpha Play

ChangesBeta v1.0 - deathrun_iceworld_v2fix port!

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Added

  • Added deathrun_iceworld_v2fix, our first ported Deathrun map
  • Fully modeled / textured dr_sbox_cloudland, our s&box original map
  • Map voting between the original map and Iceworld
  • New systems built to support ported & community maps going forward

Improved

  • Complete movement rewrite for more reliable, Source-style movement

Fixed

  • Stability fixes and polish across the board
  • Collision improvements to make gameplay feel more consistent

Removed

  • Errant collision movement code, human-only mode due to new method of displaying models + movement

Known issues

  • Minor bugs in iceworld, mostly client-server discrepencies
Beta v1.0
Game update
Colour Break thumbnail
Colour Break verarp.colour_break Play

ChangesUpdate notes

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Added

  • 2 new modes
  • Help
  • Bug reporting
  • Music
  • Colour blind support

Improved

  • Visuals
v0.3
Game update
Bloodsigil thumbnail
Bloodsigil fss.bloodsigil Play

ChangesNo public changelog.

Game update
XGUI-3 Test thumbnail
XGUI-3 Test xenthio.xgui-3_test Play

ChangesNo public changelog.

Game update
Bomb Survival thumbnail
Bomb Survival silverbacksw.bomb_survival Play

Changesplay test bug fixes

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Fixed

  • Esc/Menu now opens a Round Menu with Resume, Restart Round, and Main Menu/Leave Match. Only the host can restart multiplayer rounds.
  • Rubble overlap is depth-aware and actively ejects embedded players. Persistent trapping triggers an emergency unpin after 0.35 seconds and restores movement controls.
  • Removed the conflicting hidden menu-key restart shortcut.
  • Esc/Menu now opens a Round Menu with Resume, Restart Round, and Main Menu/Leave Match. Only the host can restart multiplayer rounds.
  • Rubble overlap is depth-aware and actively ejects embedded players. Persistent trapping triggers an emergency unpin after 0.35 seconds and restores movement controls.
  • Removed the conflicting hidden menu-key restart shortcut.
0.0.2
Game update
HOMIGRAD [WIP] thumbnail
HOMIGRAD [WIP] bolt.dragz Play

ChangesNo public changelog.

Game update
DoubleShift thumbnail
DoubleShift smashedkeyboards.doubleshift_rp Play

ChangesTurf update

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Added

  • Crews added: create your crews of up to 5 and customize your crest.
  • Turf system added: The Lot and The Sewers can now be contorlled by crews, fight over territory and lock it down. More turf features soon to come.

Improved

  • UI transition
0.7
Game update
Casino Tycoon thumbnail
Casino Tycoon nicktoony.casino Play

ChangesNo public changelog.

Game update
Chop the Forest thumbnail
Chop the Forest vault77.chop_the_forest Play

ChangesMajor UI Update

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Improved

  • Most of the game UI has been redesigned: the main HUD, menus, upgrades, pets, quests, leaderboards, teleport, free cases, prestige, lobbies, credits, settings, and the main menu all received a cleaner new style. Windows now feel more consistent, backgrounds are easier to read, and important actions should be clearer across the game.

Fixed

  • Selling logs through the Discord bot
  • Gates and progression
  • Profile timeouts
Game update
LoopDrop thumbnail
LoopDrop kalay.bounce_ring_idle Play

ChangesBig Update & Rebalance

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Added

  • Big Update & Rebalance
  • Today’s update expands progression, improves Auto Spawn, and rebalances late-game growth.
  • • Profile level cap increased to 40.
  • • Max Balls upgrade cap increased to 50.
  • • Auto Spawn ticket storage increased to 5.
  • • Added a new 10-minute Auto Spawn ticket, unlocked at profile level 10.
  • • Jackpot Box can now drop the 10-minute Auto Spawn ticket.
  • • Added Auto Spawn upgrades:
  • - Auto Time: increases ticket duration.
  • - Auto Rate: increases balls per second.
  • • Auto Spawn now starts at 2 balls/sec and grows through upgrades.
  • • Auto Spawn upgrade prices were heavily rebalanced, especially after 10 upgrades.
  • • Updated achievement target for Max Balls to 50.
  • Lobby Polish & Multiplayer Fixes

Improved

  • • Improved Auto Spawn menu readability and layout.
  • • General late-game economy rebalance and save compatibility fixes.
  • Improved the new lobby panel and made multiplayer sessions easier to read at a glance.
  • Changes:
  • - Added a cleaner lobby roster under the music controls.
  • - The lobby now shows the host first, then up to 3 other players.
  • - Player cards show avatar, name, level/title, all-time money, and all-time play time.
  • - Fixed the lobby panel being hidden in small client windows.
  • - Improved roster fallback so connected players appear more reliably after joining.
  • - Lobby stats now always use all-time totals instead of daily or weekly leaderboard mode.
  • - Made the lobby card larger and easier to read.
  • - Reduced the extra glow around host/local player cards for a cleaner look.

Fixed

  • Bug fixes:
  • - Fixed cases where the host saw only 1/4 players even after another client joined.
  • - Fixed joined players not seeing the lobby roster in tiny HUD mode.
  • - Fixed lobby stats switching to day/week values when leaderboard tabs changed.
1.4.0
Game update
S&TerryBall thumbnail
S&TerryBall lahmonsters.terryball Play

ChangesThe Pinball Review - Changes

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Added

  • Ball Kick/Punch Charging to 50% when away from ball
  • Basic Main menu settings
  • Basic Esc menu settings

Improved

  • lighting on both maps using Indirect Light Volume
  • Audio more balanced such as horns and count down
  • Jetpack Burst using 5% fuel instead of 10%
  • Jetpack Hold Drain 2% per sec instead of 3.33%
  • Bots have same speed as player on hardest

Fixed

  • Custom audios without sound
  • Game tags to help people find game

Removed

  • High pitch music
  • Start menu button - To start a game press create game
1.0.4.5