s&box games list

s&box games list and player count.

Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.

games
1.6k
playing now
443
24h player peak
518
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01
Mow the lawn thumbnail
Mow the lawn taxi.mow_the_lawn Play

Mow lawns, sell grass, and upgrade your gear from rusty shears to a roaring tractor in this multiplayer idle progression game.

+45 24h
67players24h peak 107
6.5kfavorites
6.0kupvotes
86%Terry score
03
s&Fish thumbnail
s&Fish justdead.sfish Play

Sail across to numerous mystical isles, catch rare fish, unlock ships, rods & baits, complete quests, and top the leaderboards!

+28 24h
5players24h peak 9
256favorites
234upvotes
79%Terry score
12
HEGEMON thumbnail
HEGEMON scprpprotocol.hegemon Play

Conquer territories, expand your empire, and dominate the battlefield in this fast-paced 2D strategy game.

+18 24h
1players24h peak 6
15favorites
20upvotes
88%Terry score
13
Ghoul Grounds thumbnail
Ghoul Grounds brick.ghoul_grounds Play

Wave-based zombie survival game with a unique style inspired by Ed-Edd-n-Eddy and crappy MS-Paint doodles.

+15 24h
2players24h peak 7
7.2kfavorites
6.7kupvotes
96%Terry score
18
Tile Swap thumbnail
Tile Swap subwayraven.idle_project Play

Do you love playing match 3 games? Ever wish the game could keep playing even when you’re away? We’ve got great news for you!

+10 24h
15players24h peak 22
524favorites
649upvotes
88%Terry score
19
Chop the Forest thumbnail
Chop the Forest vault77.chop_the_forest Play

Chop, sell, upgrade, compete. Cut 30 tree types, master 25 axes, collect pets, and win s&box skins.

+10 24h
2players24h peak 7
474favorites
430upvotes
67%Terry score
22
Cut Them Down thumbnail
Cut Them Down struggler.cut_them_down Play

Choose your Slayer, pick your Weapon. Tear through hordes of enemies in a 3rd person action survivors-like.

+9 24h
3players24h peak 5
1.3kfavorites
893upvotes
92%Terry score

Player activity history

24h range · hourly peaks

s&box games list and player count

What are s&box games?

s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.

The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.

s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.

Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.

Reading the games list

Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.

If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.