Massacre hordes of bizarre, deadly enemies and build unstoppable perk combinations.
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
- games
- 1.6k
- playing now
- 442
- 24h player peak
- 518
Wave-based zombie survival game with a unique style inspired by Ed-Edd-n-Eddy and crappy MS-Paint doodles.
A classic COD: Zombies inspired wave shooter.
A work in progress inspired by the game mode from Garry's Mod Zombie Survival.
Classic Zombie Mod from CS:Source and CS 1.6.
Tactical military first-person shooter with a separate class system and zombie survival.
A zombie survival wave shooter with gambling and hand-crafted environments. Play multiplayer or solo
Survive endless waves of zombies, upgrade your character, and compete for the top spot on the global leaderboard.
Survive the waves of zombies to escape from your fate.
Multiplayer, Humans vs Zombies. Use objects in the map to create a barricade and survive! Work in progress.
Survive endless waves of zombies with your friends. Mine resources, build turrets, and upgrade your arsenal to protect the base
Make your defense in first person!!!
Round based zombie survival made with community content in mind!
Enter a mysterious pillar of light in a massive tower and survive for as long as possible to reach the highest floor.
A wave based zombie survival game, will be improved and enhanced over time.
Warfare in the garden
An improved version of the Facepunch Walker
Slay all zombies and upgrade your weapons to survive endless waves of the undead. Get stronger, move faster, and become unstoppa
Lead a crazy horde of zombie sausages and cause real chaos on the city streets!
Cure the infected, lead the survivors, and escape the lab — one repetition at a time.
KillFeed Non-stop TPS Deathmatch. No lobby. No waiting. Just kills. Drop into the pit, rack up kills, climb the leaderboard. Kil
Player activity history
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.