Party Brawler similiar to Gang Beasts, WIP Updates being worked on DISCORD: https://discord.gg/hmx6TFpdwR
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
- games
- 1.6k
- playing now
- 430
- 24h player peak
- 518
A multiplayer tower defense game where you and your friends strategize to defend against waves of cubes by placing towers
Duplifense is a strategic tower defense game where you must protect your weapon factory from waves of enemies.
Survive endless waves of zombies, upgrade your character, and compete for the top spot on the global leaderboard.
A frantic potato-arena survivor: auto-fire through veggie waves, MASH weapons into upgrades, and outlast the Garlic Titan.
Survive the waves of zombies to escape from your fate.
Roguelike game where you pick a hero, fight waves of enemies, and survive!
Roguelike game
Survive endless waves of zombies with your friends. Mine resources, build turrets, and upgrade your arsenal to protect the base
Fight waves of your self.
A simple PvE arena shooter for S&Box. Survive ten waves of enemies with weapons from SWB and upgrade your character.
Arcade defense game. Stop incoming threats, earn upgrades, survive waves, and climb the leaderboard.
A wave based zombie survival game, will be improved and enhanced over time.
Try to survive as many waves as you can, while each upgrade you have gets replicated by the enemies.
Hi everyone! Your feedback means a lot. I’m adding new features after work and your comments help make the game better. Thank yo
NeonSwarm is a fast-paced neon arena survivor game where you fight through waves of glowing enemies, collect XP, choose upgrades
Slay all zombies and upgrade your weapons to survive endless waves of the undead. Get stronger, move faster, and become unstoppa
The alien swarm is upon us! Get those sentry towers up and defend the HQ!
Player activity history
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.