a platformer game where you need to slip with your soap up a mountain
s&box games
Games being played now.
A live index of public s&box games being played right now.
- games
- 1.7k
- playing now
- 456
- 24h player peak
- 456
a implementation of the wave function collapse to create procedural cities.
Click, upgrade, and watch your empire thrive in this addictive idle adventure.
Welcome to Infinity Cubes! Drop, merge, and multiply your wealth in the ultimate cube tycoon experience!
Minesweeper but infinite and 3D (slmost)
Mini game with destroying platforms for friends!
Frustrating foddian game, good luck I guess
Minesweeper Multiplayer but in 3D
The classic game of tic tac toe on s&box.
No summary provided.
Like Cookie Clicker, but for the military industrial complex.
Chase the perfect drive. Hit flags, earn cash, unlock clubs.
Control copies of yourself to catch the correct falling items before they hit the ground!
A Simple Lightsword game. This is a Work in Progress. Made by Me, learning dev, 3d modelling and animation daily. Leave comments
Demonstration of the Simple Interactions Library
Pick the brick and make some dough (legal disclosure all profits made in the virtual world will remain in said domain)
Chocolate Clicker is an addictive idle-clicker game where you click, upgrade, automate, and build the ultimate chocolate empire.
Player activity history
About s&box games
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
This page tracks public s&box game packages and sorts them by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Why people make s&box games
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
The list is not a ranking of quality. A new game can move quickly because a few people discovered it. An older game can stay relevant because players keep returning. The useful part is the pattern: which games are active now, which ones are gaining attention, and which ones have built up a base over time.