Chocolate Clicker is an addictive idle-clicker game where you click, upgrade, automate, and build the ultimate chocolate empire.
s&box games
Games being played now.
A live index of public s&box games being played right now.
- games
- 1.7k
- playing now
- 425
- 24h player peak
- 432
No summary provided.
No summary provided.
S&Reactor is a deep grid-based energy tycoon game. Start with simple wind turbines, research advanced nuclear technologies,...
Fully playable prototype for a narrative horror puzzle game.
New era modern roleplay experience, long-term vision, soon open source project for all.
A game about destroying asteroids
Born to Jump is a dark fantasy jump adventure inspired by gothic nightmares and cursed worlds.
A pixel-themed sandwich-shop idle clicker. Click, stack, hire, prestige & repeat until your sandwich runs the universe.
Trashman use the physgun kill them all,Victim Survive until the count down to the end,THEN REVENGE!Props might be glitch.
Aimbot PvP is a fast-paced competitive shooter focused on precision aiming, movement skills, and pure mechanical gameplay. No ex
No summary provided.
Infiltrate ROOT_TERMINAL, extract data, manage thermal loads, and scale illegal botnets.
Connect rows of coins with friends!
You have to find a way out of Butter Jail...
Player activity history
About s&box games
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
This page tracks public s&box game packages and sorts them by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Why people make s&box games
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
The list is not a ranking of quality. A new game can move quickly because a few people discovered it. An older game can stay relevant because players keep returning. The useful part is the pattern: which games are active now, which ones are gaining attention, and which ones have built up a base over time.