A single/co-op wave defense game where you or you and your friends stand between your home and an ever-growing horde of monsters
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
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- 1.8k
- playing now
- 197
- 24h player peak
- 210-41
A multiplayer tower defense game where you and your friends strategize to defend against waves of cubes by placing towers
Welcome to Fabrica! This is a unique game that mixes the best of Tycoon progression with Tower Defense action.
Tower Defense, Gacha, and a 100% player-driven economy. Assemble a squad of pop culture-inspired heroes, survive Infinite Mode,
Duplifense is a strategic tower defense game where you must protect your weapon factory from waves of enemies.
A classic tower defence game. Build towers and defend the exit!
Reminiscent of Boom Blox, a relaxing tower destroying game. Q - Menu, R - reset, lmb - shoot, rmb- move camera
Rotate the procedural tower, fall faster, and smash platforms to claim the top spot on the global leaderboards.
Make your defense in first person!!!
Roguelike survival meets parry chaos. Climb the tower, stack perks, hunt bosses then test your skills in PvP arena
Survive endless waves of zombies with your friends. Mine resources, build turrets, and upgrade your arsenal to protect the base
You like cats?? Give them GUNS!!!
Survive and protect your base against relentless waves of aliens. Tower defense
A Tower Who Love Make You in pain :)
Enter a mysterious pillar of light in a massive tower and survive for as long as possible to reach the highest floor.
Sumo marble is PvP game where players need to push each other off the tower, Last standing player is the winner.
A multiplayer Tower defense game with progression
Take to the night sky in Flapagon, where you guide a fearless dragon through treacherous towering ruins.
Climb an endless tower of floating platforms. One slip and you fall. How high can you get? Beat the leaderboard.
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.