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Zombie Upraise : Tower Defense

trinit.zombie_upraise

Make your defense in first person!!!

About

Zombie Upraise is a co-op survival tower defense in an open world that's already lost. You scavenge during the day, build at dusk, and hold the line at night. Then you wake up and do it again — with fewer supplies, more dead, and a longer walk to the iron.

Days are for moving. Chop wood at the treeline, mine stone and iron at the quarry, crack open zombie cells to harvest the strange stuff inside. There's no fast travel and no friendly respawn on the nodes you cleared yesterday. What you carry is what you have.

Nights are for staying alive. Walkers come first. If you spent the day well, you'll shrug them off. Then the screamers show up, then the bombers, and eventually something with armor that doesn't care about your machine gun. Set traps where you walked at noon. Stack walls in the choke points. Place turrets while you still can. If everyone's ready to sleep through it, call a vote to skip — but you won't always be ready.

Craft what you need before you need it. Workbench, forge, cell extractor — weapons, ammo, grenades, armor, defenses, all built from what you dragged home. Running out of bullets at 3 AM means you're finishing the night with a wrench.

Bring friends. Full co-op, shared economy, no fixed roles. One of you builds, one scouts, one runs iron back from the quarry. Or you all grab shotguns and stand at the door. Your problem.

What's in the box

- Open-world map with resource zones, hostile areas, and places you probably shouldn't go yet
- Day/night cycle that changes threat, lighting, music, and how scared you are
- Crafting via workbench, forge, and zombie cell extractor
- Towers, traps, and walls — placed wherever you decide the line is
- First-person arsenal: pistol, shotgun, SMG, rifle, flamethrower, ice rifle, rocket launcher, plus frag/smoke/molotov
- Zombie variety from basic walkers to phasing phantoms, healers, and bosses that make you wish you'd built one more wall
- Tech tree and survival talents that carry across runs
- 6 damage types (Normal, Fire, Ice, Explosive, Poison, Electric) and an armor system that makes them matter

The dead aren't getting tired. You will.

Bug reports, ideas, complaints — send them my way:
Discord: trin1trotoluenec7h5n3o6
https://discord.gg/ggpxKSTBCV

defensetowerwarzombies

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