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Zombie Upraise : Tower Defense

trinit.zombie_upraise

Co-op survival tower defense in first person! Scavenge by day, build at dusk, hold the line when the dead come at night.

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About

Zombie Upraise is a co-op survival tower defense in an open world that's already lost. Scavenge by day, build at dusk, hold the line at night — then wake up and do it again, with fewer supplies and more dead.

Days are for moving

Chop wood at the treeline, mine stone and iron at the quarry, crack open zombie cells to harvest the strange stuff inside. There's no fast travel and no friendly respawn on the nodes you cleared yesterday. What you carry is what you have.

Nights are for staying alive

Walkers come first. If you spent the day well, you'll shrug them off. Then the screamers show up, then the bombers, and eventually something with armor that doesn't care about your machine gun! Set traps where you walked at noon. Stack walls in the choke points. Place turrets while you still can. If everyone's ready to sleep through it, call a vote to skip — but you won't always be ready.

Craft it before you need it

Workbench, forge, cell extractor — weapons, ammo, grenades, armor, defenses, all built from what you dragged home. Running out of bullets at 3 AM means you're finishing the night with a wrench.

Bring friends

Full co-op, shared economy, no fixed roles. One of you builds, one scouts, one runs iron back from the quarry. Or you all grab shotguns and stand at the door. Your problem!

What's in the box

  • Open-world map with resource zones, hostile areas, and places you probably shouldn't go yet.
  • Day/night cycle that changes threat, lighting, music, and how scared you are.
  • Crafting via workbench, forge and zombie cell extractor.
  • Towers, traps and walls — placed wherever you decide the line is.
  • First-person arsenal: pistol, shotgun, SMG, rifle, flamethrower, ice rifle, rocket launcher, plus frag, smoke and molotov.
  • Zombie variety from basic walkers to phasing phantoms, healers, and bosses that make you wish you'd built one more wall.
  • Tech tree and survival talents that carry across runs.
  • 6 damage types (Normal, Fire, Ice, Explosive, Poison, Electric) and an armor system that makes them matter.

Discord https://discord.gg/ggpxKSTBCV — bug reports, ideas and complaints all welcome.

Trees by Small Box Studio: treesmall01, treesmall02, treesmall03

Player history

7d range · hourly averages

Media

01
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03
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2playing now24h peak 4
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