A business tycoon game where you have to actually manage the businesses to profitability, not just a clicking simulator
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
- games
- 1.6k
- playing now
- 474
- 24h player peak
- 518
Walker with additional features
Like Cookie Clicker, but for pizzas
Allows you to walk around maps. You can't do anything else.
A modern roleplay experience prioritising player freedom, open gameplay and deep gamified systems.
Serve healthy food in your sanitary restaurant.
Game dedicated to making a decent S&box drawing experience.
FLOW is a fast-paced parkour speedrunning game where every second counts.
Immersive sim roleplay life simulator. Play both alone and together!
Build and manage your own restaurant!
Build a game development studio from scratch making s&box games.
A remake of the popular CS:S gamemode. Cannoniers blast Runners away as they try to survive on stilted platforms!
A stylish terminal-based guessing game inspired by classic hacking mini-games.
A fast paced coop cooking game.
The aim of the game is to produce as many cookies as possible by clicking on a cookie or automating production.
The king was cursed! Help him get to the toilet.馃毥馃憫
A simple coin-flipping game based on Unfair Flips. Build streaks, buy upgrades, and see how far you can push your luck.
Fast-paced driving game where cash is king.
Experience the world like never before in this groundbreaking sensory roleplay adventure
Silly little single player choice driven walking simulator. (stanley parable inspired)
Trying to bring back memories of Motocross Madness 2. Is it working?
The only working shooter on s&box. And it's just getting started. BLOCKOUT is a team deathmatch TPS (up to 4v4)
The aim of the game is to produce as many bananas as possible by clicking on a banana or automating production.
Escape from weird looking room, which seems to never end and loop.
Player activity history
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.