A small, classic, and hassle-free Coin Pusher.
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
- games
- 1.6k
- playing now
- 276
- 24h player peak
- 427
A modern roleplay experience prioritising player freedom, open gameplay and deep gamified systems.
Dodgeball on steroids. Charge it up, dash in their face, catch for a free Overcharge — push too far and you stun yourself.
Play chess in this over the board simulator in free play or arena mode.
Multiplayer FPV drone simulator that lets you fly and PvP on any map uploaded to S&box.
A multiplayer cops and robbers s&box with a persistent city, player driven crime, and total freedom.
Classic Doom/Freedoom for s&box. Work in progress. Multiplayer PVP is Released. Co-op coming soon.
The Classic Spleef Gamemode. Try to break blocks beneath your oppenents to make them fall and be the last one standing.
Draw runes to cast magical spells against your opponents and utilize the environment to survive and earn your freedom.
Parkour movement-shooter inspired by Mirror's Edge and Titanfall. 2v2 PvP arenas and Freerun (Run on any map uploaded to S&box)
Use movement abilities to traverse the world as free and as fast as you'd like while defeating enemies and finding secrets.
An idle summer escape where you fish, drink, and avoid responsibility, cottage life has never been this carefree
Random Events. Free S&BOX Skins. 6+ Weapons. Dynamic shooter. Case Simulator
Trying to bring back memories of Motocross Madness 2. Is it working?
A refined, builder-focused sandbox built on S&box's sandbox, designed for precision, control, and creative freedom.
Slakker, the best movement-based, arena-type, grappling unboxing simulator with playtime rewards on SBOX! earn free skins!!!
A skribbl-style draw-and-guess party game, with a freeform painting mode where players publish their work to a communit
Fast paced parkour with high speeds and long jumps freerun urban movement
Player activity history
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.