No Way Down — Climb. Survive. Launch. Welcome to a lost island surrounded by snowy mountains.
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
- games
- 1.6k
- playing now
- 446
- 24h player peak
- 498
Bomberman-style game! Place bombs, chain explosions and be the last one standing. Play solo vs bots or with friends!
Run around, gain speed for every step
Scrambled is a brain teaser where you rearrange letters to find the original word, with daily new challenges!
One tiny test subject, one pair of glitchy cloning gloves, infinite facility violations.
A game where you are alone. Your obejective is simple - race against time, collect all coins and reach the top!
Find out how well you can spot AI! Is it a real image or just AI? Sometimes the difference isn’t as obvious as you might think…
A deathmatch with guns from decades ago
ayo its like Doodle jump but in S&box; Achievements and Leaderboards now available!!! New gameplay features coming soon!
Serveur RP Multijoueur Français S&box. Univers DarkRP avec Economie réelle, Métiers exclusifs et Expérience Immersive
No summary provided.
A neural network training with genetic algorithm provides us an intelligent/mastermind birb can fly.
This is a very early version of my game, this is my 1st game ever, with some help, im trying to do the 1st campaign in s&box!
Mine Blocks, Sell Ores, Defeat Pit Bosses!
game doesn't look like it used to currently, just wait it out
Think you can spell? Prove It. Take the stage and flex that vocabulary.
[ALPHA 0.0.6] MULTIPLAYER PVPve hero shooter arena. SKILL PROGRESSION | ABBILITIES | EXCLUSIVE HEROES | AI MOBS
A calm and exciting game about stroking a stone. In the other words, Stone simulator.
Keep the ball in the air, chase your streak, and don’t let it drop.
A slow 5 min walkthrough on a few concepts I tried to create more creative NPCs. This is meant to be more of an inspiration tool
Player activity history
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.