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Motor Trial

kalay.motor_trial

Physics-driven 2.5D motorcycle trials with records, ghosts, bike unlocks, and a community track editor.

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About

🏍️💙 MADE BY A FAN, INSPIRED BY A CLASSIC 💙🏍️

Motor Trial is an independent fan-made project created by a longtime fan of Gravity Defied. It is inspired by the spirit that made the classic so memorable — precision, balance, challenging tracks and the feeling of “one more try.”

This is not a simple remake. Motor Trial builds its own identity with original 2.5D physics, bike progression, online records, ghosts, achievements, multiple game modes, realistic collision options and a complete in-game track editor. It is a personal tribute reimagined in s&box, with its own mechanics, style and future. 🏁✨

Motor Trial is a physics-driven 2.5D motorcycle challenge where every climb, landing and wheelie depends on your control. Ride across 12 handcrafted tracks, beat your best times, chase leaderboard records and prove you can reach the finish without losing balance.

🏁 CHOOSE YOUR CHALLENGE
• Classic — standard checkpoints and checkpoint respawns.
• Full Run — no checkpoint saves; one fault sends you back to the start.
• Hard Dark — ride with checkpoints through darkness, guided by your bike's headlight.
Each mode has its own track progression and records.

👻 RECORDS, GHOSTS & PROGRESSION
Race against your personal ghost, compare checkpoint splits, climb the leaderboards and earn medals. Complete clean runs to gain XP and coins, unlock new bikes and customize your rider.

🛠️ CREATE & SHARE TRACKS
Use the in-game Level Editor to draw and reshape roads, place starts, checkpoints and finishes, test instantly, keep up to five drafts and publish finished tracks to the Community Workshop. Browse and ride tracks created by other players.

⚠️ Before publishing a track, you must accept the Valve Steam Workshop Agreement. Otherwise, your track may not appear in Community.


👉https://steamcommunity.com/workshop/workshoplegalagreement/

🛠️ The in-game Level Editor is available! Create, test, save, and publish your own tracks to the Community Workshop. The editor is still being improved, so occasional bugs may occur — please report any issues you find. ❤️

🧪 EXPERIMENTAL MODE
Build your own motorcycle handling preset. Tune gravity, engine power, top speed, braking, friction, air control, balance, wheelies and suspension, then save different setups in five slots. Experimental runs are a physics playground: leaderboard records, medals and progression rewards are paused while the mode is active.


🎮 CONTROLS

RIDING
• W / Up Arrow — accelerate
• S / Down Arrow — brake
• A / D or Left / Right Arrow — lean
• Space — restart from the latest checkpoint
• R — restart the track from the beginning
• P — pause

LEVEL EDITOR
• Left Click — add or drag track points; hold to draw
• Right Click — delete a point
• Mouse Wheel — move along the track
• Shift + Mouse Wheel — zoom
• Middle Mouse Drag — pan freely
• V — save the current draft
• Space — test the track
• E — return from a test ride to the editor


⚡ Easy to start. Hard to master. Build, ride, improve — and leave your ghost behind.


Player history

24h range · hourly averages

Updates

3 updates
Version 1.2.0 🌌 Dynamic Parallax Background Update 🌌 Six new layered parallax backgrounds: Iceberg, Ocean, Winter Night, Country Side, City Night and Destroyed City. 12 changes

Added

  • 🌌 Six new layered parallax backgrounds: Iceberg, Ocean, Winter Night, Country Side, City Night and Destroyed City.
  • 🎲 Added optional automatic background switching whenever a different track is selected.
  • 🎨 Background artwork by Bongseng, adapted and integrated for Motor Trial.

Improved

  • 🎨 Background selection now lives directly in the Select Track screen for faster setup.
  • 🏔️ Every scene uses independently moving depth layers for smoother, more natural parallax.
  • 🌊 Water, reflections, icebergs, city lights, smoke and fire were aligned more closely with their original scene compositions.
  • ✨ Track outlines are brighter and easier to read against detailed scenery.

Fixed

  • 🧩 Fixed gaps at the screen edges, missing layers and backgrounds breaking after repeated switching.
  • 🔁 Fixed infinite tiling so long tracks remain covered without reversing or exposing seams.
  • ↔️ Fixed parallax direction when riding forward and in reverse.
  • 🌑 Decorative backgrounds are now hidden correctly in Hard Dark mode.
  • 🚩 Fixed flag and wheel-shadow visibility with the new scenery.
Version 1.1.1 🏍️ Visual Track & Suspension Rework 🎨 Reworked track visuals with a cleaner centered layout, a slightly wider 2.5D profile and clearer depth on slopes, jumps and landings. 6 changes

Improved

  • 🎨 Reworked track visuals with a cleaner centered layout, a slightly wider 2.5D profile and clearer depth on slopes, jumps and landings.
  • 🏍️ All bikes now sit consistently on the main ride line while preserving their individual models and rider setups.
  • 🛞 Suspension movement is now more expressive: wheels compress more clearly on contact and extend naturally in the air.
  • ⚙️ The suspension rework is visual only — handling and core gameplay physics remain unchanged.
  • 🌙 Updated presentation is shared across Classic, Full Run, Hard Dark, editor tests and Workshop tracks.
  • 🚩 Flags and wheel shadows now follow the updated visual rails correctly, including Hard Dark lighting.
Version 1.1.0 🏔️ Summit Horizon & Rider Comfort Update 🏔️ New Classic track: Summit Horizon — the 12th handcrafted challenge, complete with medals and online leaderboards. 27 changes

Added

  • 🏔️ New Classic track: Summit Horizon — the 12th handcrafted challenge, complete with medals and online leaderboards.
  • 🎮 Optional Arrow Keys control scheme for keyboard players.
  • ⚙️ New Camera & Controls settings for camera shake, parallax and control layout.
  • 👋 New first-ride welcome screen with a game overview, setup shortcut and “Don’t Show Again” option.
  • 🏆 100 achievements worth 1,000 points, covering stunts, clean runs, progression and community goals.
  • ⭐ Community track favourites and paginated Workshop browsing.
  • 🎵 “Neon Ascent” added to the soundtrack.

Improved

  • 🔓 Classic tracks now unlock sequentially, with separate progression for Classic, Full Run and Hard Dark.
  • 🛞 Realistic wheel collision profiles are tuned for every bike and enabled by default for new players.
  • 🏍️ Suspension movement is more visible while keeping gameplay physics unchanged.
  • 📷 Camera comfort improved: shake is disabled by default, and backward camera movement follows the same setting.
  • 🛒 The Shop is purchase-based again, with rebalanced prices and save compatibility preserved.
  • 💰 Full Run and Hard Dark rewards increased by 20%; Experimental Mode no longer grants progression rewards.
  • 🌐 Community publishing and downloading are more reliable, including compatibility paths for older public tracks.
  • 📊 The rider profile has been redesigned with ride, death and total playtime statistics.
  • 🏁 Rust Bike preview presentation improved and included in the release assets.

Fixed

  • 🔧 Achievement notifications now disappear correctly after five seconds.
  • 🧑 Leaderboard podium avatars use a stable fallback, preventing head-colour flicker and missing-profile errors.
  • ⏱️ Online records now refresh correctly after beating another player.
  • 🖱️ UI windows no longer move when right-clicking empty areas, and editor map clicks work correctly on narrow resolutions.
  • 🚩 Start flags now align correctly with the track surface.
  • 🧾 Workshop track titles, embedded data and Community refresh results are handled more reliably.
  • 📐 Profile and Community layouts received clipping, spacing and scrolling fixes.

Removed

  • 🚫 Removed temporary test-only Shop access and debug unlock behaviour.

Known issues

  • ⚠️ Some older Workshop tracks may remain unavailable if their creator did not accept the Steam Workshop legal agreement or published them without downloadable data.
  • 🧪 Experimental Mode is still in development and may behave unpredictably.
  • 🎯 Summit Horizon medal times may be adjusted after more community runs.

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