Games

s&box games list

Breach Keeper [WIP]

pick.breach_keep

Survive and protect your base against relentless waves of aliens. Tower defense

View full analytics Players · retention · sessions · updates · achievements

About

The game is a work in progress, and it is highly likely that you will encounter bugs.



Defend the Final Frontier. Breach Keeper is a cooperative sci-fi game where you and your crew hold the line against hordes pouring from dimensional portals. Collect rewards, arm up, fortify the ship, and see how long you can keep humanity’s last outpost standing.

Between waves, every second counts. Mine ores, stockpile resources, and push research to unlock buildings, abilities, and weapons, then upgrade them before the next breach opens. The better you prepare, the harder you hit when the swarm arrives.

Build without limits. Place and orient defense turrets exactly where you need them, gatling guns, flamethrowers, heavy cannons, and more. Upgrade them freely to unlock special abilities. Raise a Command Room to expand your construction options, and an Armory to grow your arsenal.

Organization is everything. Assign roles and cover every need of the base:
  • Scouts track resources and recover codexes for research;
  • Builders construct, upgrade, and repair;
  • Gunners reinforce the defenses with their arsenal;
  • Miners harvest resources and keep production running.

A coordinated crew holds longer than any lone hero.

Scouting is critical. Explore the map to reveal resource nodes and locate rare codexes, the key to unlocking capital buildings that harden your base’s defenses. Miss them, and your fortifications stay limited when the breach escalates.

Victory demands everything that came before. Ignore none of it. Only crews who master every role stand a chance against the common enemy. Hold the line, adapt under pressure, and earn survival the hard way.

How many waves will you survive ?

Need help, found a bug, or have an idea? Share it on the forum.

Breach Keeper [WIP] player count history

24h range · hourly averages

Updates

6 updates
Version 0.32 Minor Updates 0.32 Added voice chat in the lobby and in-game. 3 changes

Added

  • Added voice chat in the lobby and in-game.
  • Added weapon critical hits and mega criticals (x3 damage).

Improved

  • Updated the pistol stance: it is now held one-handed in idle, and two-handed when aiming down sights or sprinting.
Version 0.32 Fix Update 0.32 Added a popup indicating that a building can be repaired using the Tool Gun when standing close to it. 11 changes

Added

  • Added a popup indicating that a building can be repaired using the Tool Gun when standing close to it.
  • Added dynamic price balancing (Money and Resources) based on player count, scaling from x0.5 for 1 player up to x1.5 for 6 players.
  • Added text chat in the lobby.

Improved

  • Added enemy spawn balancing and new portals for subsequent rounds.

Fixed

  • Fixed a bug where enemies would clip through the base's first ramp.
  • Fixed an issue causing weapon animation glitches when switching weapons.
  • Fixed a bug where the weapon wheel no longer appeared in the HUD.
  • Fixed a bug displaying multiple nodes for the same pending research in the lab.
  • Fixed a time error for the first Defense Turret (an extra zero in the timer).
  • Fixed a bug where endgame XP was not being applied to the account level.
  • Fixed arrows pointing to enemy pathing towards the base.
Version 0.32 Update 0.32 Added a health regeneration over time ability 34 changes

Added

  • Added a health regeneration over time ability
  • Added a permanent item pickup range increase ability
  • Added a scanning sound effect for the Tool Gun
  • Added a "SMG" weapon
  • Added a "Sniper" weapon
  • Added a "Shotgun" weapon
  • Added a bullet ricochet ability for firearms
  • Added ambient dust particles in the air
  • Added ground details and textures
  • Updated turrets and defenses to now support Drag & Build
  • Added the ability to ping directly on the full map
  • Updated ping and alert markers to be visible on both the minimap and full map

Improved

  • Updated improvements to now require being researched before purchase
  • Added bullet penetration to turrets and firearms
  • Overhauled player camera and movement systems
  • Improved aiming and shooting mechanics
  • Updated dynamic crosshair system
  • Improved UI for the Research Tree and its sections
  • Improved Research Lab menu UI
  • Optimized overall game performance by ~20% (FPS boost and reduced memory usage)
  • Added ability to place turrets on large walls
  • Improved turret AI enemy movement prediction
  • Added pitch limits to turret barrels (preventing self-clipping)
  • Updated turrets to stop firing when an obstacle blocks their line of sight
  • Improved Skill Tree display in the menu
  • Improved minimap and full map displays

Fixed

  • Fixed non-host players taking damage when exiting vehicles
  • Added Skill Tree visibility in the Skill Tree tab
  • Fixed minimap and full map bugs:
  • Fixed movement scale mismatch between the player and the minimap
  • Fixed movement scale mismatch between enemies and the minimap

Known issues

  • Player animation when changing weapon stance (raising/lowering)
  • One or more vehicles destroyed or unusable upon spawning
  • Non-host players risking death for unknown reasons when using vehicles
Show 3 older updates
Version 0.31 Fix update 0.31 Fixed a bug that prevented players from moving upon respawning 1 change

Fixed

  • Fixed a bug that prevented players from moving upon respawning
Version 0.31 Update 0.31 Added a Breach event system during inter-wave phases or exploration. 18 changes

Added

  • Added a Breach event system during inter-wave phases or exploration.
  • Added particle effects when firing firearms.
  • Added a safety system if the player falls under the map.
  • Added an end-of-game match report.
  • Added the last mission report to the menu via the Account tab in the profile.
  • Added a storage system for resources, making them available for all purchases without needing to carry them on you.

Improved

  • Fixed firearm and melee particle effects to now display correctly on buildings.
  • Optimized the reward system upon leveling up.
  • Rebalanced prices for the "Armory" and "Command Room" expansions.
  • Rebalanced prices for ammunition.
  • Rebalanced prices for weapons.
  • Rebalanced prices for defense upgrades.
  • Rebalanced ammunition drop rates.
  • Added ripple and pulse visual effects to the Tool Gun laser.

Fixed

  • Fixed the height of health bars on buildings.
  • Fixed a visual bug that generated damage indicators on the Armory expansion.
  • Fixed a bug that left the screen zoomed in after level-up rewards.
  • Fixed a bug that prevented non-host players from scanning elements.
Fix Update Added skill tree (WIP) 5 changes

Added

  • Added skill tree (WIP)

Fixed

  • Fixed the tool gun display which wasn't showing the available energy.
  • Fixed the countdown display at the start.
  • Fixed movement issues during the intro panel.
  • Fixed a bug that prevented launching in "friends only" mode.

Media