The classic game of hide and seek.
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
- games
- 1.6k
- playing now
- 490
- 24h player peak
- 515
Blast your competition to bits in a high-octane bomb fest. Play up to 3 friends, strangers or bots!
A minimalist 2D shooter with multiple gamemodes
Gather resources, build your defenses, and smash the enemy base in a 6v6 FPS showdown!
Draw and guess words with friends! Take turns sketching while others race to guess. Multiple languages & word packs included!
Golf Split is a multiplayer speedrun minigolf game. [This project is currently in development and available in early access.]
A ridiculous food-themed parkour game where one brave sausage jumps, falls, survives, and tries to become a legend.
Tower Defense, Gacha, and a 100% player-driven economy. Assemble a squad of pop culture-inspired heroes, survive Infinite Mode,
Multiplayer FPV drone simulator that lets you fly and PvP on any map uploaded to S&box.
Survive the waves of zombies to escape from your fate.
Trickshot is a FFA shooter on Rust. Earn points for kills, pull off trickshots, 360s or noscopes to gain extra points for style!
No summary provided.
Multiplayer Minesweeper with Custom Flags and Movement. Clear Boards >.<, Explode Everybody o.0, Beat Records and Have Fun!
Roguelike game where you pick a hero, fight waves of enemies, and survive!
You are a gardener, your wife is away on business, and you are left alone, it's time to grow your garden.
A classic 2-player office tycoon where you expand your firm and take on the stock market
Multiplayer horror game where teamwork is key. Repair generators, unlock the exit, and escape a mansion while a killer hunts you
Multiplayer paintball arena. Up to 5v5
Multiplayer roleplay in a 24-hour convenience store. Work, shop, or rob. Other players decide what happens next.
Player activity history
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.