A space sandbox and orbital simulation game currently in development.
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
Developing an s&box game?View your game’s analytics- games
- 1.8k
- playing now
- 157
- 24h player peak
- 215-7
One tiny test subject, one pair of glitchy cloning gloves, infinite facility violations.
Dodge incoming throws, line up your shots, and eliminate your opponents in chaotic, high-speed matches.
Monkey Ball inspired physics, Only up inspired level. Monkey ball levels to come and more
An alchemical spin-puzzle roguelite! Spin the grid, match reagents, and equip magical relics to break the odds.
Watch your ducks float about and enjoy the scenery!
🏆 "SHOVE" — A Physics Party Brawler, Last player standing on the platform wins. Garry's Mod meets Fall Guys!
A slow 5 min walkthrough on a few concepts I tried to create more creative NPCs. This is meant to be more of an inspiration tool
Survive as bombs dig deeper and deeper craters into the ground, score is determined by time alive and the depth reached.
Party Brawler similiar to Gang Beasts, WIP Updates being worked on DISCORD: https://discord.gg/hmx6TFpdwR
Is a fun terain based racer built around fun maps and interessting systems like "crystal collection"
A social deduction game of paranoia and survival. Trust no one.
This is the game version of a library to help s&box developers make roll ball games like Marble Blast or Super Monkey Ball!
Mine Tycoon, Pick a plot, Build your factory, Watch youre facotry expand! WIP, Very Early Development Build
A refreshing case unboxing game where you open cases for s&box cosmetics from equip able common tees to exotic skins
Game inspired by zombie survival mode from counter strike 1.6
Simple area for creativity and physics fun. Minecraft lacks physics, so I made this game.
A collection of open source mechanics and systems for S&Box.
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.