s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
Developing an s&box game?View your game’s analytics- games
- 1.8k
- playing now
- 196
- 24h player peak
- 215-7
Click the desktop, automate 100 Processes, climb the versions, prestige forever. An idle clicker inside a fake desktop OS.
Glitch Nokia Snake (WASD TO CONTROL) Acid gets faster each time u eat(do not eat ur tail, remember u are tripping) bpm gets fast
Throw yourself down a pit to break as many bones as possible
Ride an elevator between randomly selected experiences, survive each one, and make it back inside before the doors close
Fling yourself around an open world to break as many bones as possible.
Classic Doom/Freedoom for s&box. Work in progress. Multiplayer PVP is Released. Co-op coming soon.
A remake of the popular CS:S gamemode. Cannoniers blast Runners away as they try to survive on stilted platforms!
War tycoon, create your own clone army and take over the world
Play as an AI with a single goal: make paperclips. Watch simple systems evolve into complex, unintended consequences.
A challenging multiplayer parkour course for those who think they have what it takes.
Draw and guess words with friends! Take turns sketching while others race to guess. Multiple languages & word packs included!
How fast can you go? Level, race, prestige, repeat with 64 players in an open world.
S&Box Brainrot Upgrade your base, steal brainrots, make friends, and team up together to survive crazy challenges!
Stack blocks as high as you can. One miss and it's over. Chain perfect streaks, earn gems, and climb the global leaderboard.
Slip past guards and steal identities to kill the Occultist.
Make shawarma, level up and build your own shawarma empire
A classic 2-player office tycoon where you expand your firm and take on the stock market
Build a game development studio from scratch making s&box games.
Match and chat with random players in private apartments to make new friends on Citizens.
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.