A 3D voxel placer where every block you place stays forever, for everyone.
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
- games
- 1.6k
- playing now
- 475
- 24h player peak
- 498
Defuse bombs before the timer runs out!
Race to the finish and screw over your friends in this round-based platformer.
Jumper is a challenging platformer style game where you must work your way to the top. Can you do it!?
Open-source DarkRP gamemode for S&box, built on top of Facepunch’s official Sandbox mode.
In memory of the Citizen Sausage, Terry. ( Edit : Terry is back ! But for how long? )
Like Cookie Clicker, but for pizzas
Jump to the end while avoiding a fiery death
No summary provided.
Like Cookie Clicker, but for the military industrial complex.
Fight for territory across the map in fast-paced gang fights. Claim a home, lock the doors, build out your base .
A challenging multiplayer parkour course for those who think they have what it takes.
Recreated Garry's Mod Sled Build for s&box.
FFA shooter with invisible players, random items, and listening for footsteps to outlast everyone else.
A fun roleplay experience, build on Source 2 for the s&box community!
The best simulator of Darts for all your friends. Now with Leaderboards!
Survive endless waves of zombies, upgrade your character, and compete for the top spot on the global leaderboard.
You know the drill. Tap, flap, and Try not to smash your keyboard
Snowball platformer built with random generation, fun physics, and endless loops.
Branches lash your face as you traverse the stygian forest, your head pounds, vision smears, can you navigate alone?
Compete for the prize with your life on the line!
Player activity history
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.